/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.api.util;

import net.minecraft.util.math.AxisAlignedBB;

/**
 * Mutable stand in for Axis Aligned BB, this was used to prevent GC Thrashing..
 * Related code could also be re-written.
 *
 * TODO: Replace with interface and maybe factory should it ever be needed for
 * addons.
 */
public class AEAxisAlignedBB {
    public double minX;
    public double minY;
    public double minZ;
    public double maxX;
    public double maxY;
    public double maxZ;

    public AxisAlignedBB getBoundingBox() {
        return new AxisAlignedBB(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
    }

    public AEAxisAlignedBB(final double a, final double b, final double c, final double d, final double e,
            final double f) {
        this.minX = a;
        this.minY = b;
        this.minZ = c;
        this.maxX = d;
        this.maxY = e;
        this.maxZ = f;
    }

    public static AEAxisAlignedBB fromBounds(final double a, final double b, final double c, final double d,
            final double e, final double f) {
        return new AEAxisAlignedBB(a, b, c, d, e, f);
    }

    public static AEAxisAlignedBB fromBounds(final AxisAlignedBB bb) {
        return new AEAxisAlignedBB(bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ);
    }
}
