{
    "ae2_uvl_marker": true,
    "textures": {
        "lights": "appliedenergistics2:parts/monitor_light"
    },
    "elements": [
        {
            "from": [
                2,
                2,
                0
            ],
            "to": [
                14,
                14,
                2
            ],
            "faces": {
                "north": {
                    "texture": "#lights",
                    "tintindex": 2,
                    "uvlightmap": {
                        "sky": 0.007,
                        "block": 0.007
                    }
                }
            }
        }
    ]
}
