Blank Pattern Slot has priority when shift clicking blank patterns

This commit is contained in:
Salomão
2021-05-29 16:45:50 -03:00
parent e13af643ba
commit 00037ace77
@@ -23,6 +23,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import appeng.container.slot.*;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
@@ -51,12 +52,6 @@ import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.container.guisync.GuiSync;
import appeng.container.slot.IOptionalSlotHost;
import appeng.container.slot.OptionalSlotFake;
import appeng.container.slot.SlotFakeCraftingMatrix;
import appeng.container.slot.SlotPatternOutputs;
import appeng.container.slot.SlotPatternTerm;
import appeng.container.slot.SlotRestrictedInput;
import appeng.core.sync.packets.PacketPatternSlot;
import appeng.helpers.IContainerCraftingPacket;
import appeng.items.storage.ItemViewCell;
@@ -132,6 +127,26 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
this.updateOrderOfOutputSlots();
}
@Override
public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
{
if( Platform.isClient() )
{
return ItemStack.EMPTY;
}
final AppEngSlot clickSlot = ( AppEngSlot ) this.inventorySlots.get( idx ); // require AE SLots!
ItemStack itemStack = clickSlot.getStack();
if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
{
IItemHandler patternInv = this.getPatternTerminal().getInventoryByName( "pattern" );
ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
clickSlot.putStack( remainder );
}
return super.transferStackInSlot( p, idx );
}
private void updateOrderOfOutputSlots()
{
if( !this.isCraftingMode() )