Blank Pattern Slot has priority when shift clicking blank patterns
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@@ -23,6 +23,7 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import appeng.container.slot.*;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.InventoryPlayer;
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@@ -51,12 +52,6 @@ import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
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import appeng.container.guisync.GuiSync;
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import appeng.container.slot.IOptionalSlotHost;
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import appeng.container.slot.OptionalSlotFake;
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import appeng.container.slot.SlotFakeCraftingMatrix;
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import appeng.container.slot.SlotPatternOutputs;
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import appeng.container.slot.SlotPatternTerm;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.core.sync.packets.PacketPatternSlot;
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import appeng.helpers.IContainerCraftingPacket;
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import appeng.items.storage.ItemViewCell;
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@@ -132,6 +127,26 @@ public class ContainerPatternTerm extends ContainerMEMonitorable implements IAEA
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this.updateOrderOfOutputSlots();
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}
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@Override
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public ItemStack transferStackInSlot( final EntityPlayer p, final int idx )
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{
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if( Platform.isClient() )
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{
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return ItemStack.EMPTY;
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}
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final AppEngSlot clickSlot = ( AppEngSlot ) this.inventorySlots.get( idx ); // require AE SLots!
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ItemStack itemStack = clickSlot.getStack();
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if( AEApi.instance().definitions().materials().blankPattern().isSameAs( itemStack ) )
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{
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IItemHandler patternInv = this.getPatternTerminal().getInventoryByName( "pattern" );
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ItemStack remainder = patternInv.insertItem( 0, itemStack, false );
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clickSlot.putStack( remainder );
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}
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return super.transferStackInSlot( p, idx );
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}
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private void updateOrderOfOutputSlots()
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{
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if( !this.isCraftingMode() )
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