Remove unused stuff

This commit is contained in:
Sebastian Hartte
2020-06-21 22:59:47 +02:00
parent e1131bd1e2
commit 00e794f03f
12 changed files with 70 additions and 825 deletions
@@ -18,11 +18,7 @@
package appeng.bootstrap;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@@ -31,22 +27,6 @@ import net.minecraftforge.api.distmarker.OnlyIn;
*/
public interface IItemRendering {
/**
* Convenient override for {@link #variants(Collection)}.
*/
@OnlyIn(Dist.CLIENT)
default IItemRendering variants(ResourceLocation... resources) {
return this.variants(Arrays.asList(resources));
}
/**
* Registers the item variants of this item. This are all models that need to be
* loaded for this item. This has no direct effect on rendering, but is used to
* load models that are used for example by the ItemMeshDefinition.
*/
@OnlyIn(Dist.CLIENT)
IItemRendering variants(Collection<ResourceLocation> resources);
/**
* Registers a custom item color definition that inspects an item stack and tint
* and returns a color multiplier.
@@ -1,27 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
public interface IModelRegistry {
void registerItemVariants(Item item, ResourceLocation... names);
}
@@ -18,33 +18,18 @@
package appeng.bootstrap;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.bootstrap.components.ItemColorComponent;
import appeng.bootstrap.components.ItemVariantsComponent;
class ItemRendering implements IItemRendering {
@OnlyIn(Dist.CLIENT)
private IItemColor itemColor;
@OnlyIn(Dist.CLIENT)
private Set<ResourceLocation> variants = new HashSet<>();
@Override
public IItemRendering variants(Collection<ResourceLocation> resources) {
this.variants.addAll(resources);
return this;
}
@Override
@OnlyIn(Dist.CLIENT)
public IItemRendering color(IItemColor itemColor) {
@@ -53,12 +38,6 @@ class ItemRendering implements IItemRendering {
}
void apply(FeatureFactory factory, Item item) {
Set<ResourceLocation> resources = new HashSet<>(this.variants);
if (!resources.isEmpty()) {
factory.addBootstrapComponent(new ItemVariantsComponent(item, resources));
}
if (this.itemColor != null) {
factory.addBootstrapComponent(new ItemColorComponent(item, this.itemColor));
}
@@ -1,33 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import net.minecraftforge.api.distmarker.Dist;
import appeng.bootstrap.IBootstrapComponent;
import appeng.bootstrap.IModelRegistry;
/**
* @author GuntherDW
*/
@FunctionalInterface
public interface IModelRegistrationComponent extends IBootstrapComponent {
void modelRegistration(Dist dist, IModelRegistry registry);
}
@@ -1,45 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import net.minecraftforge.api.distmarker.Dist;
import appeng.bootstrap.IModelRegistry;
/**
* Registers a custom item mesh definition that can be used to dynamically
* determine the item model based on item stack properties.
*/
public class ItemMeshDefinitionComponent implements IModelRegistrationComponent {
// FIXME private final Item item;
// FIXME
// FIXME private final ItemMeshDefinition meshDefinition;
// FIXME public ItemMeshDefinitionComponent( @Nonnull Item item, @Nonnull ItemMeshDefinition meshDefinition )
// FIXME {
// FIXME this.item = item;
// FIXME this.meshDefinition = meshDefinition;
// FIXME }
@Override
public void modelRegistration(Dist dist, IModelRegistry registry) {
// FIXME registry.setCustomMeshDefinition( this.item, this.meshDefinition );
}
}
@@ -1,45 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import java.util.Collection;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import appeng.bootstrap.IModelRegistry;
public class ItemVariantsComponent implements IModelRegistrationComponent {
private final Item item;
private final Collection<ResourceLocation> resources;
public ItemVariantsComponent(Item item, Collection<ResourceLocation> resources) {
this.item = item;
this.resources = resources;
}
@Override
public void modelRegistration(Dist dist, IModelRegistry registry) {
ResourceLocation[] resourceArr = this.resources.toArray(new ResourceLocation[0]);
registry.registerItemVariants(this.item, resourceArr);
}
}
@@ -1,51 +0,0 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap.components;
import net.minecraftforge.api.distmarker.Dist;
import appeng.bootstrap.IModelRegistry;
/**
* Registers a custom state mapper for a given block.
*/
public class StateMapperComponent implements IModelRegistrationComponent {
// FIXME private final Block block;
// FIXME private final IStateMapper stateMapper;
// FIXME
// FIXME public StateMapperComponent( Block block, IStateMapper stateMapper )
// FIXME {
// FIXME this.block = block;
// FIXME this.stateMapper = stateMapper;
// FIXME }
@Override
public void modelRegistration(Dist dist, IModelRegistry registry) {
// FIXME registry.setCustomStateMapper( this.block, this.stateMapper );
// FIXME if( this.stateMapper instanceof IResourceManagerReloadListener )
// FIXME {
// FIXME ( (IReloadableResourceManager)
// Minecraft.getInstance().getResourceManager() )
// FIXME .registerReloadListener( (IResourceManagerReloadListener)
// this.stateMapper );
// FIXME }
}
}