Pattern Rendering and other Rendering
This commit is contained in:
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU Lesser General Public License for more details.
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||||
*
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* You should have received a copy of the GNU Lesser General Public License
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||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.crafting;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.fabricmc.fabric.api.rendering.data.v1.RenderAttachedBlockView;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.json.ModelOverrideList;
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import net.minecraft.client.render.model.json.ModelTransformation;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.BlockRenderView;
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import appeng.client.render.cablebus.CubeBuilder;
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import appeng.tile.crafting.CraftingCubeModelData;
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import appeng.util.Platform;
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/**
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* The base model for baked models used by components of the crafting cube
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* multi-block in it's formed state. Primarily this base class handles adding
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* the "ring" that frames the multi-block structure and delegates rendering of
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* the "inner" part of each block to the subclasses of this class.
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*/
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abstract class CraftingCubeBakedModel implements BakedModel, FabricBakedModel {
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private final Sprite ringCorner;
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private final Sprite ringHor;
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private final Sprite ringVer;
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CraftingCubeBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer) {
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this.ringCorner = ringCorner;
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this.ringHor = ringHor;
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this.ringVer = ringVer;
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}
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
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CraftingCubeModelData modelData = getModelData(blockView, pos);
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EnumSet<Direction> connections = modelData.getConnections();
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CubeBuilder builder = new CubeBuilder(context.getEmitter());
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for (Direction side : Direction.values()) {
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builder.setDrawFaces(EnumSet.of(side));
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// Add the quads for the ring that frames the entire multi-block structure
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this.addRing(builder, side, connections);
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// Calculate the bounds of the "inner" block that is framed by the border drawn
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// above
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float x2 = connections.contains(Direction.EAST) ? 16 : 13.01f;
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float x1 = connections.contains(Direction.WEST) ? 0 : 2.99f;
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float y2 = connections.contains(Direction.UP) ? 16 : 13.01f;
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float y1 = connections.contains(Direction.DOWN) ? 0 : 2.99f;
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float z2 = connections.contains(Direction.SOUTH) ? 16 : 13.01f;
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float z1 = connections.contains(Direction.NORTH) ? 0 : 2.99f;
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// On the axis of the side that we're currently drawing, extend the dimensions
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// out to the outer face of the block
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switch (side) {
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case DOWN:
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case UP:
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y1 = 0;
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y2 = 16;
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break;
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case NORTH:
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case SOUTH:
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z1 = 0;
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z2 = 16;
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break;
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case WEST:
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case EAST:
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x1 = 0;
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x2 = 16;
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break;
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}
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this.addInnerCube(side, state, modelData, builder, x1, y1, z1, x2, y2, z2);
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}
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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}
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction face, Random random) {
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return Collections.emptyList();
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}
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@Override
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public ModelTransformation getTransformation() {
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return ModelTransformation.NONE;
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}
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private void addRing(CubeBuilder builder, Direction side, EnumSet<Direction> connections) {
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// Fill in the corners
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builder.setTexture(this.ringCorner);
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this.addCornerCap(builder, connections, side, Direction.UP, Direction.EAST, Direction.NORTH);
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this.addCornerCap(builder, connections, side, Direction.UP, Direction.EAST, Direction.SOUTH);
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this.addCornerCap(builder, connections, side, Direction.UP, Direction.WEST, Direction.NORTH);
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this.addCornerCap(builder, connections, side, Direction.UP, Direction.WEST, Direction.SOUTH);
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this.addCornerCap(builder, connections, side, Direction.DOWN, Direction.EAST, Direction.NORTH);
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this.addCornerCap(builder, connections, side, Direction.DOWN, Direction.EAST, Direction.SOUTH);
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this.addCornerCap(builder, connections, side, Direction.DOWN, Direction.WEST, Direction.NORTH);
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this.addCornerCap(builder, connections, side, Direction.DOWN, Direction.WEST, Direction.SOUTH);
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// Fill in the remaining stripes of the face
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for (Direction a : Direction.values()) {
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if (a == side || a == side.getOpposite()) {
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continue;
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}
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// Select the horizontal or vertical ring texture depending on which side we're
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// filling in
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if ((side.getAxis() != Direction.Axis.Y)
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&& (a == Direction.NORTH || a == Direction.EAST || a == Direction.WEST || a == Direction.SOUTH)) {
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builder.setTexture(this.ringVer);
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} else if (side.getAxis() == Direction.Axis.Y && (a == Direction.EAST || a == Direction.WEST)) {
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builder.setTexture(this.ringVer);
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} else {
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builder.setTexture(this.ringHor);
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}
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// If there's an adjacent crafting cube block on side a, then the core of the
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// block already extends
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// fully to this side. So only bother drawing the stripe, if there's no
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// connection.
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if (!connections.contains(a)) {
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// Note that since we're drawing something that "looks" 2-dimensional,
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// two of the following will always be 0 and 16.
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float x1 = 0, y1 = 0, z1 = 0, x2 = 16, y2 = 16, z2 = 16;
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switch (a) {
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case DOWN:
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y1 = 0;
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y2 = 3;
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break;
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case UP:
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y1 = 13.0f;
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y2 = 16;
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break;
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case WEST:
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x1 = 0;
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x2 = 3;
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break;
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case EAST:
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x1 = 13;
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x2 = 16;
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break;
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case NORTH:
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z1 = 0;
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z2 = 3;
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break;
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case SOUTH:
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z1 = 13;
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z2 = 16;
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break;
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}
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// Constraint the stripe in the two directions perpendicular to a in case there
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// has been a corner
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// drawn in those directions. Since a corner is drawn if the three touching
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// faces dont have adjacent
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// crafting cube blocks, we'd have to check for a, side, and the perpendicular
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// direction. But in this
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// block, we've already checked for side (due to face culling) and a (see
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// above).
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Direction perpendicular = Platform.rotateAround(a, side);
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for (Direction cornerCandidate : EnumSet.of(perpendicular, perpendicular.getOpposite())) {
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if (!connections.contains(cornerCandidate)) {
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// There's a cap in this direction
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switch (cornerCandidate) {
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case DOWN:
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y1 = 3;
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break;
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case UP:
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y2 = 13;
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break;
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case NORTH:
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z1 = 3;
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break;
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case SOUTH:
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z2 = 13;
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break;
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case WEST:
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x1 = 3;
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break;
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case EAST:
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x2 = 13;
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break;
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}
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}
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}
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builder.addCube(x1, y1, z1, x2, y2, z2);
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}
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}
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}
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/**
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* Adds a 3x3x3 corner cap to the cube builder if there are no adjacent crafting
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* cubes on that corner.
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*/
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private void addCornerCap(CubeBuilder builder, EnumSet<Direction> connections, Direction side, Direction down,
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Direction west, Direction north) {
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if (connections.contains(down) || connections.contains(west) || connections.contains(north)) {
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return;
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}
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// Only add faces for sides that can actually be seen (the outside of the cube)
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if (side != down && side != west && side != north) {
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return;
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}
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float x1 = (west == Direction.WEST ? 0 : 13);
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float y1 = (down == Direction.DOWN ? 0 : 13);
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float z1 = (north == Direction.NORTH ? 0 : 13);
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float x2 = (west == Direction.WEST ? 3 : 16);
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float y2 = (down == Direction.DOWN ? 3 : 16);
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float z2 = (north == Direction.NORTH ? 3 : 16);
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builder.addCube(x1, y1, z1, x2, y2, z2);
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}
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// Retrieve the cube connection state from the block state
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// If none is present, just assume there are no adjacent crafting cube blocks
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private static CraftingCubeModelData getModelData(BlockRenderView blockRenderView, BlockPos pos) {
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if (!(blockRenderView instanceof RenderAttachedBlockView)) {
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return null;
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}
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Object attached = ((RenderAttachedBlockView) blockRenderView).getBlockEntityRenderAttachment(pos);
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if (attached instanceof CraftingCubeModelData) {
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return (CraftingCubeModelData) attached;
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}
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return null;
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}
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protected abstract void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder,
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float x1, float y1, float z1, float x2, float y2, float z2);
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@Override
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public boolean useAmbientOcclusion() {
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return false;
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}
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@Override
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public boolean hasDepth() {
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return false;
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}
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@Override
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public boolean isBuiltin() {
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return false;
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}
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@Override
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public Sprite getSprite() {
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return this.ringCorner;
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}
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@Override
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public boolean isSideLit() {
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return false;
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}
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@Override
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public ModelOverrideList getOverrides() {
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return ModelOverrideList.EMPTY;
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}
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}
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@@ -0,0 +1,118 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
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*/
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package appeng.client.render.crafting;
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import appeng.block.crafting.AbstractCraftingUnitBlock;
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import appeng.client.render.BasicUnbakedModel;
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import appeng.core.AppEng;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.ModelBakeSettings;
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import net.minecraft.client.render.model.ModelLoader;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.util.Identifier;
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import javax.annotation.Nullable;
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import java.util.function.Function;
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import java.util.stream.Stream;
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/**
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* The built-in model for the connected texture crafting cube.
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*/
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public class CraftingCubeModel implements BasicUnbakedModel {
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private final static SpriteIdentifier RING_CORNER = texture("ring_corner");
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private final static SpriteIdentifier RING_SIDE_HOR = texture("ring_side_hor");
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private final static SpriteIdentifier RING_SIDE_VER = texture("ring_side_ver");
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private final static SpriteIdentifier UNIT_BASE = texture("unit_base");
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private final static SpriteIdentifier LIGHT_BASE = texture("light_base");
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private final static SpriteIdentifier ACCELERATOR_LIGHT = texture("accelerator_light");
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private final static SpriteIdentifier STORAGE_1K_LIGHT = texture("1k_storage_light");
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private final static SpriteIdentifier STORAGE_4K_LIGHT = texture("4k_storage_light");
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private final static SpriteIdentifier STORAGE_16K_LIGHT = texture("16k_storage_light");
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private final static SpriteIdentifier STORAGE_64K_LIGHT = texture("64k_storage_light");
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private final static SpriteIdentifier MONITOR_BASE = texture("monitor_base");
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private final static SpriteIdentifier MONITOR_LIGHT_DARK = texture("monitor_light_dark");
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private final static SpriteIdentifier MONITOR_LIGHT_MEDIUM = texture("monitor_light_medium");
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private final static SpriteIdentifier MONITOR_LIGHT_BRIGHT = texture("monitor_light_bright");
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private final AbstractCraftingUnitBlock.CraftingUnitType type;
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public CraftingCubeModel(AbstractCraftingUnitBlock.CraftingUnitType type) {
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this.type = type;
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}
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@Override
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public Stream<SpriteIdentifier> getAdditionalTextures() {
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return Stream.of(RING_CORNER, RING_SIDE_HOR, RING_SIDE_VER, UNIT_BASE, LIGHT_BASE, ACCELERATOR_LIGHT,
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STORAGE_1K_LIGHT, STORAGE_4K_LIGHT, STORAGE_16K_LIGHT, STORAGE_64K_LIGHT, MONITOR_BASE,
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MONITOR_LIGHT_DARK, MONITOR_LIGHT_MEDIUM, MONITOR_LIGHT_BRIGHT);
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}
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@Nullable
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@Override
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public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings rotationContainer, Identifier modelId) {
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// Retrieve our textures and pass them on to the baked model
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Sprite ringCorner = textureGetter.apply(RING_CORNER);
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Sprite ringSideHor = textureGetter.apply(RING_SIDE_HOR);
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Sprite ringSideVer = textureGetter.apply(RING_SIDE_VER);
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switch (this.type) {
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case UNIT:
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return new UnitBakedModel(ringCorner, ringSideHor, ringSideVer, textureGetter.apply(UNIT_BASE));
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case ACCELERATOR:
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case STORAGE_1K:
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case STORAGE_4K:
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case STORAGE_16K:
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case STORAGE_64K:
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return new LightBakedModel(ringCorner, ringSideHor, ringSideVer, textureGetter.apply(LIGHT_BASE),
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getLightTexture(textureGetter, this.type));
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case MONITOR:
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return new MonitorBakedModel(ringCorner, ringSideHor, ringSideVer, textureGetter.apply(UNIT_BASE),
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textureGetter.apply(MONITOR_BASE), textureGetter.apply(MONITOR_LIGHT_DARK),
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textureGetter.apply(MONITOR_LIGHT_MEDIUM), textureGetter.apply(MONITOR_LIGHT_BRIGHT));
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default:
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throw new IllegalArgumentException("Unsupported crafting unit type: " + this.type);
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}
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}
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private static Sprite getLightTexture(Function<SpriteIdentifier, Sprite> textureGetter,
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AbstractCraftingUnitBlock.CraftingUnitType type) {
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switch (type) {
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case ACCELERATOR:
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return textureGetter.apply(ACCELERATOR_LIGHT);
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case STORAGE_1K:
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return textureGetter.apply(STORAGE_1K_LIGHT);
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case STORAGE_4K:
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return textureGetter.apply(STORAGE_4K_LIGHT);
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case STORAGE_16K:
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return textureGetter.apply(STORAGE_16K_LIGHT);
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case STORAGE_64K:
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return textureGetter.apply(STORAGE_64K_LIGHT);
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default:
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throw new IllegalArgumentException("Crafting unit type " + type + " does not use a light texture.");
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}
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}
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private static SpriteIdentifier texture(String name) {
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return new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/crafting/" + name));
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||||
}
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||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.crafting;
|
||||
|
||||
import net.fabricmc.api.Environment;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
|
||||
import net.minecraft.client.render.VertexConsumerProvider;
|
||||
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.fabricmc.api.EnvType;
|
||||
|
||||
import appeng.api.storage.data.IAEItemStack;
|
||||
import appeng.client.render.TesrRenderHelper;
|
||||
import appeng.tile.crafting.CraftingMonitorBlockEntity;
|
||||
|
||||
/**
|
||||
* Renders the item currently being crafted
|
||||
*/
|
||||
@Environment(EnvType.CLIENT)
|
||||
public class CraftingMonitorTESR extends BlockEntityRenderer<CraftingMonitorBlockEntity> {
|
||||
|
||||
public CraftingMonitorTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
|
||||
super(rendererDispatcherIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(CraftingMonitorBlockEntity te, float partialTicks, MatrixStack matrixStack,
|
||||
VertexConsumerProvider buffers, int combinedLight, int combinedOverlay) {
|
||||
|
||||
Direction facing = te.getForward();
|
||||
|
||||
IAEItemStack jobProgress = te.getJobProgress();
|
||||
|
||||
if (jobProgress != null) {
|
||||
matrixStack.push();
|
||||
matrixStack.translate(0.5, 0.5, 0.5); // Move to the center of the block
|
||||
|
||||
TesrRenderHelper.rotateToFace(matrixStack, facing, (byte) 0);
|
||||
matrixStack.translate(0, 0.08, 0.5);
|
||||
TesrRenderHelper.renderItem2dWithAmount(matrixStack, buffers, jobProgress, 0.3f, -0.18f, 15728880,
|
||||
combinedOverlay);
|
||||
|
||||
matrixStack.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingCubeModelData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
|
||||
import appeng.block.crafting.AbstractCraftingUnitBlock;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
|
||||
/**
|
||||
* Crafting cube baked model that adds a full-bright light texture on top of a
|
||||
* normal base texture onto the inner cube. The light texture is only drawn
|
||||
* fullbright if the multiblock is currently powered.
|
||||
*/
|
||||
class LightBakedModel extends CraftingCubeBakedModel {
|
||||
|
||||
private final Sprite baseTexture;
|
||||
|
||||
private final Sprite lightTexture;
|
||||
|
||||
LightBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer,
|
||||
Sprite baseTexture, Sprite lightTexture) {
|
||||
super(ringCorner, ringHor, ringVer);
|
||||
this.baseTexture = baseTexture;
|
||||
this.lightTexture = lightTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder, float x1,
|
||||
float y1, float z1, float x2, float y2, float z2) {
|
||||
builder.setTexture(this.baseTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
|
||||
boolean powered = state.get(AbstractCraftingUnitBlock.POWERED);
|
||||
builder.setRenderFullBright(powered);
|
||||
builder.setTexture(this.lightTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingCubeModelData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.block.crafting.CraftingMonitorBlock;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import appeng.tile.crafting.CraftingMonitorModelData;
|
||||
|
||||
/**
|
||||
* The baked model for the crafting monitor. Please note that this model doesn't
|
||||
* handle the item being displayed. That is handled by a TESR. Instead, this
|
||||
* model adds 3 layered light textures using the [dark|medium|bright] color
|
||||
* variants of the attached bus color. The textures are full-bright if the cube
|
||||
* is powered.
|
||||
*/
|
||||
public class MonitorBakedModel extends CraftingCubeBakedModel {
|
||||
|
||||
private final Sprite chassisTexture;
|
||||
|
||||
private final Sprite baseTexture;
|
||||
|
||||
private final Sprite lightDarkTexture;
|
||||
|
||||
private final Sprite lightMediumTexture;
|
||||
|
||||
private final Sprite lightBrightTexture;
|
||||
|
||||
MonitorBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer,
|
||||
Sprite chassisTexture, Sprite baseTexture, Sprite lightDarkTexture,
|
||||
Sprite lightMediumTexture, Sprite lightBrightTexture) {
|
||||
super(ringCorner, ringHor, ringVer);
|
||||
this.chassisTexture = chassisTexture;
|
||||
this.baseTexture = baseTexture;
|
||||
this.lightDarkTexture = lightDarkTexture;
|
||||
this.lightMediumTexture = lightMediumTexture;
|
||||
this.lightBrightTexture = lightBrightTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addInnerCube(Direction side, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder, float x1,
|
||||
float y1, float z1, float x2, float y2, float z2) {
|
||||
Direction forward = modelData.getForward();
|
||||
|
||||
// For sides other than the front, use the chassis texture
|
||||
if (side != forward) {
|
||||
builder.setTexture(this.chassisTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
return;
|
||||
}
|
||||
|
||||
builder.setTexture(this.baseTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
|
||||
// Now add the three layered light textures
|
||||
AEColor color = getColor(modelData);
|
||||
boolean powered = state.get(CraftingMonitorBlock.POWERED);
|
||||
|
||||
builder.setRenderFullBright(powered);
|
||||
|
||||
builder.setColorRGB(color.whiteVariant);
|
||||
builder.setTexture(this.lightBrightTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
|
||||
builder.setColorRGB(color.mediumVariant);
|
||||
builder.setTexture(this.lightMediumTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
|
||||
builder.setColorRGB(color.blackVariant);
|
||||
builder.setTexture(this.lightDarkTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
|
||||
}
|
||||
|
||||
private static AEColor getColor(CraftingCubeModelData modelData) {
|
||||
if (modelData instanceof CraftingMonitorModelData) {
|
||||
return ((CraftingMonitorModelData) modelData).getColor();
|
||||
}
|
||||
return AEColor.TRANSPARENT;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.crafting;
|
||||
|
||||
import appeng.tile.crafting.CraftingCubeModelData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
|
||||
/**
|
||||
* A simple crafting unit model that uses an un-lit texture for the inner block.
|
||||
*/
|
||||
class UnitBakedModel extends CraftingCubeBakedModel {
|
||||
|
||||
private final Sprite unitTexture;
|
||||
|
||||
UnitBakedModel(Sprite ringCorner, Sprite ringHor, Sprite ringVer,
|
||||
Sprite unitTexture) {
|
||||
super(ringCorner, ringHor, ringVer);
|
||||
this.unitTexture = unitTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void addInnerCube(Direction facing, BlockState state, CraftingCubeModelData modelData, CubeBuilder builder, float x1,
|
||||
float y1, float z1, float x2, float y2, float z2) {
|
||||
builder.setTexture(this.unitTexture);
|
||||
builder.addCube(x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.api.implementations.items.IBiometricCard;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import com.mojang.authlib.GameProfile;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.render.model.json.ModelTransformation;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.BlockRenderView;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
class BiometricCardBakedModel implements BakedModel, FabricBakedModel {
|
||||
|
||||
private final BakedModel baseModel;
|
||||
|
||||
private final Sprite texture;
|
||||
|
||||
BiometricCardBakedModel(BakedModel baseModel, Sprite texture) {
|
||||
this.baseModel = baseModel;
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVanillaAdapter() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
// Not intended as a block
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
context.fallbackConsumer().accept(this.baseModel);
|
||||
|
||||
// Get the player's name hash from the card
|
||||
int hash = getHash(stack);
|
||||
|
||||
emitColorCode(context.getEmitter(), hash);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
|
||||
return this.baseModel.getQuads(state, side, rand);
|
||||
}
|
||||
|
||||
private void emitColorCode(QuadEmitter emitter, int hash) {
|
||||
CubeBuilder builder = new CubeBuilder(emitter);
|
||||
|
||||
builder.setTexture(this.texture);
|
||||
|
||||
AEColor col = AEColor.values()[Math.abs(3 + hash) % AEColor.values().length];
|
||||
if (hash == 0) {
|
||||
col = AEColor.BLACK;
|
||||
}
|
||||
|
||||
for (int x = 0; x < 8; x++) {
|
||||
for (int y = 0; y < 6; y++) {
|
||||
final boolean isLit;
|
||||
|
||||
// This makes the border always use the darker color
|
||||
if (x == 0 || y == 0 || x == 7 || y == 5) {
|
||||
isLit = false;
|
||||
} else {
|
||||
isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0;
|
||||
}
|
||||
|
||||
if (isLit) {
|
||||
builder.setColorRGB(col.mediumVariant);
|
||||
} else {
|
||||
final float scale = 0.3f / 255.0f;
|
||||
builder.setColorRGB(((col.blackVariant >> 16) & 0xff) * scale,
|
||||
((col.blackVariant >> 8) & 0xff) * scale, (col.blackVariant & 0xff) * scale);
|
||||
}
|
||||
|
||||
builder.addCube(4 + x, 6 + y, 7.5f, 4 + x + 1, 6 + y + 1, 8.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAmbientOcclusion() {
|
||||
return this.baseModel.useAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasDepth() {
|
||||
return this.baseModel.hasDepth();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideLit() {
|
||||
return false; // This is an item model
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltin() {
|
||||
return this.baseModel.isBuiltin();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Sprite getSprite() {
|
||||
return this.baseModel.getSprite();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelTransformation getTransformation() {
|
||||
return this.baseModel.getTransformation();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelOverrideList getOverrides() {
|
||||
return ModelOverrideList.EMPTY;
|
||||
}
|
||||
|
||||
private static int getHash(ItemStack stack) {
|
||||
String username = "";
|
||||
if (stack.getItem() instanceof IBiometricCard) {
|
||||
final GameProfile gp = ((IBiometricCard) stack.getItem()).getProfile(stack);
|
||||
if (gp != null) {
|
||||
if (gp.getId() != null) {
|
||||
username = gp.getId().toString();
|
||||
} else {
|
||||
username = gp.getName();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return !username.isEmpty() ? username.hashCode() : 0;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.client.render.BasicUnbakedModel;
|
||||
import appeng.core.AppEng;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.ModelBakeSettings;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Model wrapper for the biometric card item model, which combines a base card
|
||||
* layer with a "visual hash" of the player name
|
||||
*/
|
||||
public class BiometricCardModel implements BasicUnbakedModel {
|
||||
|
||||
public static final Identifier MODEL_BASE = new Identifier(AppEng.MOD_ID, "item/biometric_card_base");
|
||||
private static final SpriteIdentifier TEXTURE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "item/biometric_card_hash"));
|
||||
|
||||
@Override
|
||||
public Collection<Identifier> getModelDependencies() {
|
||||
return Collections.singleton(MODEL_BASE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<SpriteIdentifier> getAdditionalTextures() {
|
||||
return Stream.of(TEXTURE);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings rotationContainer, Identifier modelId) {
|
||||
Sprite texture = textureGetter.apply(TEXTURE);
|
||||
|
||||
BakedModel baseModel = loader.bake(MODEL_BASE, rotationContainer);
|
||||
|
||||
return new BiometricCardBakedModel(baseModel, texture);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumMap;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import appeng.mixins.BakedQuadAccessor;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.util.math.Direction;
|
||||
|
||||
/**
|
||||
* This baked model will take the generated item model for the colored color applicator,
|
||||
* and associate tint indices with the added layers that correspond to the light/medium/dark
|
||||
* variants of the {@link appeng.api.util.AEColor}.
|
||||
* <p>
|
||||
* Using the color provider registered in {@link appeng.items.tools.powered.ColorApplicatorItemRendering},
|
||||
* this results in the right color being multiplied with the corresponding layer.
|
||||
*/
|
||||
class ColorApplicatorBakedModel extends ForwardingBakedModel {
|
||||
|
||||
private final EnumMap<Direction, List<BakedQuad>> quadsBySide;
|
||||
|
||||
private final List<BakedQuad> generalQuads;
|
||||
|
||||
ColorApplicatorBakedModel(BakedModel baseModel, Sprite texDark,
|
||||
Sprite texMedium, Sprite texBright) {
|
||||
this.wrapped = baseModel;
|
||||
|
||||
// Put the tint indices in... Since this is an item model, we are ignoring rand
|
||||
this.generalQuads = this.fixQuadTint(null, texDark, texMedium, texBright);
|
||||
this.quadsBySide = new EnumMap<>(Direction.class);
|
||||
for (Direction facing : Direction.values()) {
|
||||
this.quadsBySide.put(facing, this.fixQuadTint(facing, texDark, texMedium, texBright));
|
||||
}
|
||||
}
|
||||
|
||||
private Sprite getSprite(BakedQuad quad) {
|
||||
return ((BakedQuadAccessor) quad).getSprite();
|
||||
}
|
||||
|
||||
private List<BakedQuad> fixQuadTint(Direction facing, Sprite texDark, Sprite texMedium,
|
||||
Sprite texBright) {
|
||||
List<BakedQuad> quads = this.wrapped.getQuads(null, facing, new Random(0));
|
||||
List<BakedQuad> result = new ArrayList<>(quads.size());
|
||||
for (BakedQuad quad : quads) {
|
||||
int tint;
|
||||
|
||||
if (getSprite(quad) == texDark) {
|
||||
tint = 1;
|
||||
} else if (getSprite(quad) == texMedium) {
|
||||
tint = 2;
|
||||
} else if (getSprite(quad) == texBright) {
|
||||
tint = 3;
|
||||
} else {
|
||||
result.add(quad);
|
||||
continue;
|
||||
}
|
||||
|
||||
BakedQuad newQuad = new BakedQuad(quad.getVertexData(), tint, quad.getFace(), getSprite(quad),
|
||||
quad.hasShade());
|
||||
result.add(newQuad);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
|
||||
if (side == null) {
|
||||
return this.generalQuads;
|
||||
}
|
||||
return this.quadsBySide.get(side);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.client.render.BasicUnbakedModel;
|
||||
import appeng.core.AppEng;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.ModelBakeSettings;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* A color applicator uses the base model, and extends it with additional layers
|
||||
* that are colored according to the selected color of the applicator.
|
||||
*/
|
||||
public class ColorApplicatorModel implements BasicUnbakedModel {
|
||||
|
||||
private static final Identifier MODEL_BASE = new Identifier(AppEng.MOD_ID,
|
||||
"item/color_applicator_colored");
|
||||
|
||||
private static final SpriteIdentifier TEXTURE_DARK = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "item/color_applicator_tip_dark"));
|
||||
private static final SpriteIdentifier TEXTURE_MEDIUM = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "item/color_applicator_tip_medium"));
|
||||
private static final SpriteIdentifier TEXTURE_BRIGHT = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "item/color_applicator_tip_bright"));
|
||||
|
||||
@Override
|
||||
public Collection<Identifier> getModelDependencies() {
|
||||
return Collections.singleton(MODEL_BASE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<SpriteIdentifier> getAdditionalTextures() {
|
||||
return Stream.of(TEXTURE_DARK, TEXTURE_MEDIUM, TEXTURE_DARK);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings rotationContainer, Identifier modelId) {
|
||||
BakedModel baseModel = loader.bake(MODEL_BASE, rotationContainer);
|
||||
|
||||
Sprite texDark = textureGetter.apply(TEXTURE_DARK);
|
||||
Sprite texMedium = textureGetter.apply(TEXTURE_MEDIUM);
|
||||
Sprite texBright = textureGetter.apply(TEXTURE_BRIGHT);
|
||||
|
||||
return new ColorApplicatorBakedModel(baseModel, texDark, texMedium, texBright);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,301 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.decorative.solid.GlassState;
|
||||
import appeng.decorative.solid.QuartzGlassBlock;
|
||||
import com.google.common.base.Strings;
|
||||
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
|
||||
import net.fabricmc.fabric.api.renderer.v1.material.BlendMode;
|
||||
import net.fabricmc.fabric.api.renderer.v1.material.RenderMaterial;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.render.model.json.ModelTransformation;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.BlockRenderView;
|
||||
import net.minecraft.world.BlockView;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collections;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.function.Function;
|
||||
import java.util.function.Supplier;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
class GlassBakedModel implements BakedModel, FabricBakedModel {
|
||||
|
||||
private static final byte[][][] OFFSETS = generateOffsets();
|
||||
|
||||
// Alternating textures based on position
|
||||
static final SpriteIdentifier TEXTURE_A = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier("appliedenergistics2:block/glass/quartz_glass_a"));
|
||||
static final SpriteIdentifier TEXTURE_B = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier("appliedenergistics2:block/glass/quartz_glass_b"));
|
||||
static final SpriteIdentifier TEXTURE_C = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier("appliedenergistics2:block/glass/quartz_glass_c"));
|
||||
static final SpriteIdentifier TEXTURE_D = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier("appliedenergistics2:block/glass/quartz_glass_d"));
|
||||
|
||||
// Frame texture
|
||||
static final SpriteIdentifier[] TEXTURES_FRAME = generateTexturesFrame();
|
||||
private final RenderMaterial material = RendererAccess.INSTANCE.getRenderer().materialFinder()
|
||||
.disableDiffuse(0, true)
|
||||
.disableAo(0, true)
|
||||
.disableColorIndex(0, true)
|
||||
.blendMode(0, BlendMode.TRANSLUCENT)
|
||||
.find();
|
||||
|
||||
// Generates the required textures for the frame
|
||||
private static SpriteIdentifier[] generateTexturesFrame() {
|
||||
return IntStream.range(1, 16).mapToObj(Integer::toBinaryString).map(s -> Strings.padStart(s, 4, '0'))
|
||||
.map(s -> new Identifier("appliedenergistics2:block/glass/quartz_glass_frame" + s))
|
||||
.map(rl -> new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX, rl)).toArray(SpriteIdentifier[]::new);
|
||||
}
|
||||
|
||||
private final Sprite[] glassTextures;
|
||||
|
||||
private final Sprite[] frameTextures;
|
||||
|
||||
public GlassBakedModel(Function<SpriteIdentifier, Sprite> bakedTextureGetter) {
|
||||
this.glassTextures = new Sprite[] { bakedTextureGetter.apply(TEXTURE_A),
|
||||
bakedTextureGetter.apply(TEXTURE_B), bakedTextureGetter.apply(TEXTURE_C),
|
||||
bakedTextureGetter.apply(TEXTURE_D) };
|
||||
|
||||
// The first frame texture would be empty, so we simply leave it set to null
|
||||
// here
|
||||
this.frameTextures = new Sprite[16];
|
||||
for (int i = 0; i < TEXTURES_FRAME.length; i++) {
|
||||
this.frameTextures[1 + i] = bakedTextureGetter.apply(TEXTURES_FRAME[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVanillaAdapter() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
final GlassState glassState = getGlassState(blockView, pos);
|
||||
|
||||
// TODO: This could just use the Random instance we're given...
|
||||
final int cx = Math.abs(glassState.getX() % 10);
|
||||
final int cy = Math.abs(glassState.getY() % 10);
|
||||
final int cz = Math.abs(glassState.getZ() % 10);
|
||||
|
||||
int u = OFFSETS[cx][cy][cz] % 4;
|
||||
int v = OFFSETS[9 - cx][9 - cy][9 - cz] % 4;
|
||||
|
||||
int texIdx = Math.abs((OFFSETS[cx][cy][cz] + (glassState.getX() + glassState.getY() + glassState.getZ())) % 4);
|
||||
|
||||
if (texIdx < 2) {
|
||||
u /= 2;
|
||||
v /= 2;
|
||||
}
|
||||
|
||||
final Sprite glassTexture = this.glassTextures[texIdx];
|
||||
|
||||
QuadEmitter emitter = context.getEmitter();
|
||||
|
||||
// Render the glass side
|
||||
for (Direction side : Direction.values()) {
|
||||
final List<Vector3f> corners = RenderHelper.getFaceCorners(side);
|
||||
this.emitQuad(emitter, side, corners, glassTexture, u, v);
|
||||
|
||||
/*
|
||||
* This needs some explanation: The bit-field contains 4-bits, one for each
|
||||
* direction that a frame may be drawn. Converted to a number, the bit-field is
|
||||
* then used as an index into the list of frame textures, which have been
|
||||
* created in such a way that their filenames indicate, in which directions they
|
||||
* contain borders. i.e. bitmask = 0101 means a border should be drawn up and
|
||||
* down (in terms of u,v space). Converted to a number, this bitmask is 5. So
|
||||
* the texture at index 5 is used. That texture had "0101" in its filename to
|
||||
* indicate this.
|
||||
*/
|
||||
final int edgeBitmask = makeBitmask(glassState, side);
|
||||
final Sprite sideSprite = this.frameTextures[edgeBitmask];
|
||||
|
||||
if (sideSprite != null) {
|
||||
this.emitQuad(emitter, side, corners, sideSprite, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction face, Random random) {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelTransformation getTransformation() {
|
||||
return ModelTransformation.NONE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideLit() {
|
||||
return false; // Irrelvant because not used as item model
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the bitmask that indicates, in which directions (in terms of u,v
|
||||
* space) a border should be drawn.
|
||||
*/
|
||||
private static int makeBitmask(GlassState state, Direction side) {
|
||||
switch (side) {
|
||||
case DOWN:
|
||||
return makeBitmask(state, Direction.SOUTH, Direction.EAST, Direction.NORTH, Direction.WEST);
|
||||
case UP:
|
||||
return makeBitmask(state, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.EAST);
|
||||
case NORTH:
|
||||
return makeBitmask(state, Direction.UP, Direction.WEST, Direction.DOWN, Direction.EAST);
|
||||
case SOUTH:
|
||||
return makeBitmask(state, Direction.UP, Direction.EAST, Direction.DOWN, Direction.WEST);
|
||||
case WEST:
|
||||
return makeBitmask(state, Direction.UP, Direction.SOUTH, Direction.DOWN, Direction.NORTH);
|
||||
case EAST:
|
||||
return makeBitmask(state, Direction.UP, Direction.NORTH, Direction.DOWN, Direction.SOUTH);
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported side!");
|
||||
}
|
||||
}
|
||||
|
||||
private static int makeBitmask(GlassState state, Direction up, Direction right, Direction down, Direction left) {
|
||||
|
||||
int bitmask = 0;
|
||||
|
||||
if (!state.isFlushWith(up)) {
|
||||
bitmask |= 1;
|
||||
}
|
||||
if (!state.isFlushWith(right)) {
|
||||
bitmask |= 2;
|
||||
}
|
||||
if (!state.isFlushWith(down)) {
|
||||
bitmask |= 4;
|
||||
}
|
||||
if (!state.isFlushWith(left)) {
|
||||
bitmask |= 8;
|
||||
}
|
||||
return bitmask;
|
||||
}
|
||||
|
||||
private void emitQuad(QuadEmitter emitter, Direction side, List<Vector3f> corners, Sprite sprite, float uOffset,
|
||||
float vOffset) {
|
||||
this.emitQuad(emitter, side, corners.get(0), corners.get(1), corners.get(2), corners.get(3), sprite, uOffset,
|
||||
vOffset);
|
||||
}
|
||||
|
||||
private void emitQuad(QuadEmitter emitter, Direction side, Vector3f c1, Vector3f c2, Vector3f c3, Vector3f c4, Sprite sprite,
|
||||
float uOffset, float vOffset) {
|
||||
|
||||
// Apply the u,v shift.
|
||||
// This mirrors the logic from OffsetIcon from 1.7
|
||||
float u1 = sprite.getFrameU(MathHelper.clamp(0 - uOffset, 0, 16));
|
||||
float u2 = sprite.getFrameU(MathHelper.clamp(16 - uOffset, 0, 16));
|
||||
float v1 = sprite.getFrameV(MathHelper.clamp(0 - vOffset, 0, 16));
|
||||
float v2 = sprite.getFrameV(MathHelper.clamp(16 - vOffset, 0, 16));
|
||||
|
||||
emitter.nominalFace(side);
|
||||
emitter.cullFace(side);
|
||||
emitter.material(material);
|
||||
emitter.pos(0, c1).sprite(0, 0, u1, v1);
|
||||
emitter.pos(1, c2).sprite(1, 0, u1, v2);
|
||||
emitter.pos(2, c3).sprite(2, 0, u2, v2);
|
||||
emitter.pos(3, c4).sprite(3, 0, u2, v1);
|
||||
emitter.spriteColor(0, -1, -1, -1, -1);
|
||||
emitter.emit();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelOverrideList getOverrides() {
|
||||
return ModelOverrideList.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAmbientOcclusion() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasDepth() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltin() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Sprite getSprite() {
|
||||
return this.frameTextures[this.frameTextures.length - 1];
|
||||
}
|
||||
|
||||
private static byte[][][] generateOffsets() {
|
||||
final Random r = new Random(924);
|
||||
final byte[][][] offset = new byte[10][10][10];
|
||||
|
||||
for (int x = 0; x < 10; x++) {
|
||||
for (int y = 0; y < 10; y++) {
|
||||
r.nextBytes(offset[x][y]);
|
||||
}
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
@Nonnull
|
||||
private static GlassState getGlassState(BlockRenderView world, BlockPos pos) {
|
||||
EnumSet<Direction> flushWith = EnumSet.noneOf(Direction.class);
|
||||
// Test every direction for another glass block
|
||||
for (Direction facing : Direction.values()) {
|
||||
if (isGlassBlock(world, pos, facing)) {
|
||||
flushWith.add(facing);
|
||||
}
|
||||
}
|
||||
|
||||
return new GlassState(pos.getX(), pos.getY(), pos.getZ(), flushWith);
|
||||
}
|
||||
|
||||
private static boolean isGlassBlock(BlockView world, BlockPos pos, Direction facing) {
|
||||
return world.getBlockState(pos.offset(facing)).getBlock() instanceof QuartzGlassBlock;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.client.render.BasicUnbakedModel;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.ModelBakeSettings;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Model class for the connected texture glass model.
|
||||
*/
|
||||
public class GlassModel implements BasicUnbakedModel {
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings rotationContainer, Identifier modelId) {
|
||||
return new GlassBakedModel(textureGetter);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<SpriteIdentifier> getAdditionalTextures() {
|
||||
return ImmutableSet
|
||||
.<SpriteIdentifier>builder().add(GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B,
|
||||
GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D)
|
||||
.add(GlassBakedModel.TEXTURES_FRAME).build().stream();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.api.implementations.items.IMemoryCard;
|
||||
import appeng.api.util.AEColor;
|
||||
import appeng.client.render.cablebus.CubeBuilder;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.ForwardingBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
class MemoryCardBakedModel extends ForwardingBakedModel implements FabricBakedModel {
|
||||
private static final AEColor[] DEFAULT_COLOR_CODE = new AEColor[] { AEColor.TRANSPARENT, AEColor.TRANSPARENT,
|
||||
AEColor.TRANSPARENT, AEColor.TRANSPARENT, AEColor.TRANSPARENT, AEColor.TRANSPARENT, AEColor.TRANSPARENT,
|
||||
AEColor.TRANSPARENT, };
|
||||
|
||||
private final Sprite texture;
|
||||
|
||||
public MemoryCardBakedModel(BakedModel baseModel, Sprite texture) {
|
||||
this.wrapped = baseModel;
|
||||
this.texture = texture;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVanillaAdapter() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
|
||||
context.fallbackConsumer().accept(wrapped);
|
||||
|
||||
AEColor[] colorCode = getColorCode(stack);
|
||||
|
||||
CubeBuilder builder = new CubeBuilder(context.getEmitter());
|
||||
|
||||
builder.setTexture(this.texture);
|
||||
|
||||
for (int x = 0; x < 4; x++) {
|
||||
for (int y = 0; y < 2; y++) {
|
||||
final AEColor color = colorCode[x + y * 4];
|
||||
|
||||
builder.setColorRGB(color.mediumVariant);
|
||||
builder.addCube(7 + x, 8 + (1 - y), 7.5f, 7 + x + 1, 8 + (1 - y) + 1, 8.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static AEColor[] getColorCode(ItemStack stack) {
|
||||
if (stack.getItem() instanceof IMemoryCard) {
|
||||
final IMemoryCard memoryCard = (IMemoryCard) stack.getItem();
|
||||
return memoryCard.getColorCode(stack);
|
||||
}
|
||||
|
||||
return DEFAULT_COLOR_CODE;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
package appeng.client.render.model;
|
||||
|
||||
import appeng.client.render.BasicUnbakedModel;
|
||||
import appeng.core.AppEng;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.ModelBakeSettings;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Model wrapper for the memory card item model, which combines a base card
|
||||
* layer with a "visual hash" of the part/tile.
|
||||
*/
|
||||
public class MemoryCardModel implements BasicUnbakedModel {
|
||||
|
||||
public static final Identifier MODEL_BASE = new Identifier(AppEng.MOD_ID, "item/memory_card_base");
|
||||
private static final SpriteIdentifier TEXTURE = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
|
||||
new Identifier(AppEng.MOD_ID, "item/memory_card_hash"));
|
||||
|
||||
@Override
|
||||
public Collection<Identifier> getModelDependencies() {
|
||||
return Collections.singleton(MODEL_BASE);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter, ModelBakeSettings rotationContainer, Identifier modelId) {
|
||||
Sprite texture = textureGetter.apply(TEXTURE);
|
||||
|
||||
BakedModel baseModel = loader.bake(MODEL_BASE, rotationContainer);
|
||||
|
||||
return new MemoryCardBakedModel(baseModel, texture);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<SpriteIdentifier> getAdditionalTextures() {
|
||||
return Stream.of(TEXTURE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
// TODO: Investigate use of CubeBuilder instead
|
||||
final class RenderHelper {
|
||||
|
||||
private static EnumMap<Direction, List<Vector3f>> cornersForFacing = generateCornersForFacings();
|
||||
|
||||
private RenderHelper() {
|
||||
|
||||
}
|
||||
|
||||
static List<Vector3f> getFaceCorners(Direction side) {
|
||||
return cornersForFacing.get(side);
|
||||
}
|
||||
|
||||
private static EnumMap<Direction, List<Vector3f>> generateCornersForFacings() {
|
||||
EnumMap<Direction, List<Vector3f>> result = new EnumMap<>(Direction.class);
|
||||
|
||||
for (Direction facing : Direction.values()) {
|
||||
List<Vector3f> corners;
|
||||
|
||||
float offset = (facing.getDirection() == Direction.AxisDirection.NEGATIVE) ? 0 : 1;
|
||||
|
||||
switch (facing.getAxis()) {
|
||||
default:
|
||||
case X:
|
||||
corners = Lists.newArrayList(new Vector3f(offset, 1, 1), new Vector3f(offset, 0, 1),
|
||||
new Vector3f(offset, 0, 0), new Vector3f(offset, 1, 0));
|
||||
break;
|
||||
case Y:
|
||||
corners = Lists.newArrayList(new Vector3f(1, offset, 1), new Vector3f(1, offset, 0),
|
||||
new Vector3f(0, offset, 0), new Vector3f(0, offset, 1));
|
||||
break;
|
||||
case Z:
|
||||
corners = Lists.newArrayList(new Vector3f(0, 1, offset), new Vector3f(0, 0, offset),
|
||||
new Vector3f(1, 0, offset), new Vector3f(1, 1, offset));
|
||||
break;
|
||||
}
|
||||
|
||||
if (facing.getDirection() == Direction.AxisDirection.NEGATIVE) {
|
||||
corners = Lists.reverse(corners);
|
||||
}
|
||||
|
||||
result.put(facing, ImmutableList.copyOf(corners));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static Vec3d adjust(Vec3d vec, Direction.Axis axis, double delta) {
|
||||
switch (axis) {
|
||||
default:
|
||||
case X:
|
||||
return new Vec3d(vec.x + delta, vec.y, vec.z);
|
||||
case Y:
|
||||
return new Vec3d(vec.x, vec.y + delta, vec.z);
|
||||
case Z:
|
||||
return new Vec3d(vec.x, vec.y, vec.z + delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,10 +20,6 @@ package appeng.client.render.model;
|
||||
|
||||
import appeng.hooks.CompassManager;
|
||||
import appeng.hooks.CompassResult;
|
||||
import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadView;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
|
||||
import net.minecraft.block.BlockState;
|
||||
@@ -47,7 +43,6 @@ import javax.annotation.Nullable;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
@@ -85,30 +80,18 @@ public class SkyCompassBakedModel implements BakedModel, FabricBakedModel {
|
||||
|
||||
@Override
|
||||
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
|
||||
MeshBuilder mb = RendererAccess.INSTANCE.getRenderer().meshBuilder();
|
||||
mb.getEmitter().square(Direction.UP, 0, 0, 1, 1, 0).emit();
|
||||
Mesh build = mb.build();
|
||||
context.meshConsumer().accept(build);
|
||||
|
||||
float rotation = getAnimatedRotation(pos, false);
|
||||
emitQuads(context, rotation);
|
||||
// Pre-compute the quad count to avoid list resizes
|
||||
context.fallbackConsumer().accept(this.base);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
// This is used to render a compass pointing in a specific direction when being
|
||||
// held in hand
|
||||
emitQuads(context, this.fallbackRotation);
|
||||
}
|
||||
|
||||
private void emitQuads(RenderContext context, float rotation) {
|
||||
// Pre-compute the quad count to avoid list resizes
|
||||
context.fallbackConsumer().accept(this.base);
|
||||
context.fallbackConsumer().accept(base);
|
||||
|
||||
// This is used to render a compass pointing in a specific direction when being held in hand
|
||||
// Set up the rotation around the Y-axis for the pointer
|
||||
context.pushTransform(quad -> {
|
||||
Quaternion quaternion = new Quaternion(0, rotation, 0, false);
|
||||
Quaternion quaternion = new Quaternion(0, this.fallbackRotation, 0, false);
|
||||
Vector3f pos = new Vector3f();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
quad.copyPos(i, pos);
|
||||
|
||||
@@ -43,7 +43,7 @@ public class ItemRenderable<T extends BlockEntity> implements Renderable<T> {
|
||||
if (pair != null && pair.getLeft() != null) {
|
||||
matrixStack.push();
|
||||
if (pair.getRight() != null) {
|
||||
pair.getRight().apply(true, matrixStack); // FIXME: check left handed
|
||||
pair.getRight().apply(false, matrixStack); // FIXME: check left handed
|
||||
}
|
||||
MinecraftClient.getInstance().getItemRenderer().renderItem(pair.getLeft(),
|
||||
ModelTransformation.Mode.GROUND, combinedLight, combinedOverlay, matrixStack, buffers);
|
||||
|
||||
@@ -67,7 +67,6 @@ public class SkyCompassTESR extends BlockEntityRenderer<SkyCompassBlockEntity> {
|
||||
return;
|
||||
}
|
||||
|
||||
BakedModel baseModel = skyCompassModel.getBase();
|
||||
BakedModel pointerModel = skyCompassModel.getPointer();
|
||||
|
||||
Direction forward = te.getForward();
|
||||
@@ -78,17 +77,14 @@ public class SkyCompassTESR extends BlockEntityRenderer<SkyCompassBlockEntity> {
|
||||
if (forward == Direction.UP || forward == Direction.DOWN) {
|
||||
up = Direction.NORTH;
|
||||
}
|
||||
// Flip forward/up for rendering, the base model is facing up without any
|
||||
// rotation
|
||||
ms.push();
|
||||
|
||||
VertexConsumer buffer = buffers.getBuffer(RenderLayer.getSolid());
|
||||
|
||||
modelRenderer.render(te.getWorld(), model, blockState, te.getPos(), ms, buffer, false, new Random(), 42L, combinedOverlayIn);
|
||||
// modelRenderer.render(ms.peek(), buffer, null, baseModel, 1, 1, 1, combinedLightIn, combinedOverlayIn);
|
||||
|
||||
float rotation = getRotation(te);
|
||||
ms.translate(0.5D, 0.5D, 0.5D);
|
||||
// Flip forward/up for rendering, the base model
|
||||
// is facing up without any rotation
|
||||
FacingToRotation.get(up, forward).push(ms);
|
||||
ms.multiply(new Quaternion(0, rotation, 0, false));
|
||||
ms.translate(-0.5D, -0.5D, -0.5D);
|
||||
|
||||
Reference in New Issue
Block a user