remove crafting failure penalty

This commit is contained in:
Salomão
2021-05-03 21:09:03 -03:00
parent 0c0aafba2f
commit 0240a5d76a
2 changed files with 5 additions and 33 deletions
@@ -70,8 +70,6 @@ import appeng.util.item.AEItemStack;
public class PartExportBus extends PartSharedItemBus implements ICraftingRequester
{
private final int[] failedCraftTriesSlot = {0,0,0,0,0,0,0,0,0};
public static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "part/export_bus_base" );
@PartModels
@@ -142,7 +140,7 @@ public class PartExportBus extends PartSharedItemBus implements ICraftingRequest
if( destination != null )
{
int x = 0;
int x;
for( x = 0; x < this.availableSlots() && this.itemToSend > 0; x++ )
{
@@ -153,16 +151,8 @@ public class PartExportBus extends PartSharedItemBus implements ICraftingRequest
if( ais == null || this.itemToSend <= 0 ) continue;
if ( this.craftOnly() ) {
if (this.failedCraftTriesSlot[x] <= 0) {
this.didSomething = this.craftingTracker.handleCrafting(slotToExport, this.itemToSend, ais, destination, this.getTile().getWorld(),
this.getProxy().getGrid(), cg, this.mySrc) || this.didSomething;
if (this.didSomething) this.failedCraftTriesSlot[x] = 0;
else this.failedCraftTriesSlot[x] += 2;
}
this.failedCraftTriesSlot[x] -= 1;
continue;
this.didSomething = this.craftingTracker.handleCrafting(slotToExport, this.itemToSend, ais, destination, this.getTile().getWorld(),
this.getProxy().getGrid(), cg, this.mySrc) || this.didSomething;
}
final long before = this.itemToSend;
@@ -185,15 +175,8 @@ public class PartExportBus extends PartSharedItemBus implements ICraftingRequest
if( this.itemToSend == before && this.isCraftingEnabled() )
{
if (this.failedCraftTriesSlot[x] <= 0) {
this.didSomething = this.craftingTracker.handleCrafting(slotToExport, this.itemToSend, ais, destination, this.getTile().getWorld(),
this.didSomething = this.craftingTracker.handleCrafting(slotToExport, this.itemToSend, ais, destination, this.getTile().getWorld(),
this.getProxy().getGrid(), cg, this.mySrc) || this.didSomething;
if (this.didSomething) this.failedCraftTriesSlot[x] = 0;
else this.failedCraftTriesSlot[x] += 2;
}
this.failedCraftTriesSlot[x] -= 1;
}
}