Refactored the logging

Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
This commit is contained in:
yueh
2015-11-22 15:54:29 +01:00
parent 242c05266f
commit 02ac8cf220
63 changed files with 1222 additions and 197 deletions
@@ -82,6 +82,8 @@ import appeng.util.item.AEItemStack;
public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
{
private static final String LOG_MARK_AS_COMPLETE = "Completed job for %s.";
private final WorldCoord min;
private final WorldCoord max;
private final int[] usedOps = new int[3];
@@ -426,12 +428,19 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
( (CraftingLink) this.myLastLink ).markDone();
}
AELog.crafting( "marking job as complete" );
if( AELog.isCraftingLogEnabled() )
{
final IAEItemStack logStack = this.finalOutput.copy();
logStack.setStackSize( this.startItemCount );
AELog.crafting( LOG_MARK_AS_COMPLETE, logStack );
}
this.remainingItemCount = 0;
this.startItemCount = 0;
this.lastTime = 0;
this.elapsedTime = 0;
this.isComplete = true;
}
private void updateCPU()