heavily tweaked auto-crafting
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@@ -19,7 +19,6 @@
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package appeng.parts.misc;
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import javax.annotation.Nullable;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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@@ -147,43 +146,64 @@ class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAE
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}
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ItemStack extracted;
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int stackSizeCurrentSlot = stackInInventorySlot.getCount();
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int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
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// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
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// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
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do
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if( !simulate )
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{
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extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate );
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int stackSizeCurrentSlot = stackInInventorySlot.getCount();
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int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
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// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
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// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
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do
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{
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extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, false );
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if( !extracted.isEmpty() )
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{
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if( extracted.getCount() > remainingCurrentSlot )
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{
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// Something broke. It should never return more than we requested...
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// We're going to silently eat the remainder
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AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.", this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
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extracted.setCount( remainingCurrentSlot );
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}
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// We're just gonna use the first stack we get our hands on as the template for the rest.
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// In case some stupid itemhandler (aka forge) returns an internal state we have to do a second
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// expensive copy again.
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if( gathered.isEmpty() )
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{
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gathered = extracted;
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}
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else
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{
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gathered.grow( extracted.getCount() );
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}
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remainingCurrentSlot -= extracted.getCount();
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}
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} while ( !extracted.isEmpty() && remainingCurrentSlot > 0 );
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remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
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}
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else
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{
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extracted = this.itemHandler.extractItem( i, remainingSize, true );
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if( !extracted.isEmpty() )
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{
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if( extracted.getCount() > remainingCurrentSlot )
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{
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// Something broke. It should never return more than we requested...
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// We're going to silently eat the remainder
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AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.", this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
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extracted.setCount( remainingCurrentSlot );
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}
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// We're just gonna use the first stack we get our hands on as the template for the rest.
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// In case some stupid itemhandler (aka forge) returns an internal state we have to do a second
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// expensive copy again.
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extracted.setCount( Math.min( stackInInventorySlot.getCount(), remainingSize ) );
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if( gathered.isEmpty() )
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{
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gathered = extracted.copy();
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gathered = extracted;
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}
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else
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{
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gathered.grow( extracted.getCount() );
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}
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remainingCurrentSlot -= extracted.getCount();
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remainingSize -= extracted.getCount();
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}
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} while ( !extracted.isEmpty() && remainingCurrentSlot > 0 );
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remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
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// Done?
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}
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if( remainingSize <= 0 )
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{
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break;
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