heavily tweaked auto-crafting

This commit is contained in:
PrototypeTrousers
2022-03-09 23:08:47 -03:00
parent 146d3f5628
commit 036f4e1c5b
11 changed files with 571 additions and 387 deletions
@@ -19,7 +19,6 @@
package appeng.parts.misc;
import javax.annotation.Nullable;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
@@ -147,43 +146,64 @@ class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAE
}
ItemStack extracted;
int stackSizeCurrentSlot = stackInInventorySlot.getCount();
int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
do
if( !simulate )
{
extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate );
int stackSizeCurrentSlot = stackInInventorySlot.getCount();
int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
do
{
extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, false );
if( !extracted.isEmpty() )
{
if( extracted.getCount() > remainingCurrentSlot )
{
// Something broke. It should never return more than we requested...
// We're going to silently eat the remainder
AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.", this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
extracted.setCount( remainingCurrentSlot );
}
// We're just gonna use the first stack we get our hands on as the template for the rest.
// In case some stupid itemhandler (aka forge) returns an internal state we have to do a second
// expensive copy again.
if( gathered.isEmpty() )
{
gathered = extracted;
}
else
{
gathered.grow( extracted.getCount() );
}
remainingCurrentSlot -= extracted.getCount();
}
} while ( !extracted.isEmpty() && remainingCurrentSlot > 0 );
remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
}
else
{
extracted = this.itemHandler.extractItem( i, remainingSize, true );
if( !extracted.isEmpty() )
{
if( extracted.getCount() > remainingCurrentSlot )
{
// Something broke. It should never return more than we requested...
// We're going to silently eat the remainder
AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.", this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
extracted.setCount( remainingCurrentSlot );
}
// We're just gonna use the first stack we get our hands on as the template for the rest.
// In case some stupid itemhandler (aka forge) returns an internal state we have to do a second
// expensive copy again.
extracted.setCount( Math.min( stackInInventorySlot.getCount(), remainingSize ) );
if( gathered.isEmpty() )
{
gathered = extracted.copy();
gathered = extracted;
}
else
{
gathered.grow( extracted.getCount() );
}
remainingCurrentSlot -= extracted.getCount();
remainingSize -= extracted.getCount();
}
} while ( !extracted.isEmpty() && remainingCurrentSlot > 0 );
remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
// Done?
}
if( remainingSize <= 0 )
{
break;