heavily tweaked auto-crafting

This commit is contained in:
PrototypeTrousers
2022-03-09 23:08:47 -03:00
parent 146d3f5628
commit 036f4e1c5b
11 changed files with 571 additions and 387 deletions
@@ -25,7 +25,9 @@ import java.util.Map;
import appeng.util.Platform;
import com.google.common.base.Preconditions;
import gregtech.api.items.toolitem.ToolMetaItem;
import gregtech.common.items.MetaTool;
import it.unimi.dsi.fastutil.objects.ObjectCollection;
import net.minecraft.item.ItemStack;
import it.unimi.dsi.fastutil.objects.Object2ObjectAVLTreeMap;
@@ -34,159 +36,187 @@ import it.unimi.dsi.fastutil.objects.Object2ObjectSortedMap;
import appeng.api.config.FuzzyMode;
import appeng.api.storage.data.IAEItemStack;
/**
* This variant list is optimized for damageable items, and supports selecting durability ranges with
* {@link #findFuzzy(IAEItemStack, FuzzyMode)}.
*/
class FuzzyItemVariantList extends ItemVariantList {
class FuzzyItemVariantList extends ItemVariantList
{
static final SharedStackComparator COMPARATOR = new SharedStackComparator();
static final SharedStackComparator COMPARATOR = new SharedStackComparator();
// NOTE: We only use Object as they key here so we can pass our special DamageBounds to the subMap method.
// We NEVER put any keys in this map that are not AESharedItemStacks.
private final Object2ObjectSortedMap<Object, IAEItemStack> records = new Object2ObjectAVLTreeMap<>(COMPARATOR);
// NOTE: We only use Object as they key here so we can pass our special DamageBounds to the subMap method.
// We NEVER put any keys in this map that are not AESharedItemStacks.
private final Object2ObjectSortedMap<Object, IAEItemStack> records = new Object2ObjectAVLTreeMap<>( COMPARATOR );
@Override
public Collection<IAEItemStack> findFuzzy(final IAEItemStack filter, final FuzzyMode fuzzy) {
ItemStack itemStack = filter.getDefinition();
@Override
public Collection<IAEItemStack> findFuzzy( final IAEItemStack filter, final FuzzyMode fuzzy )
{
ItemStack itemStack = filter.getDefinition();
ItemDamageBound lowerBound = makeLowerBound(itemStack, fuzzy);
ItemDamageBound upperBound = makeUpperBound(itemStack, fuzzy);
Preconditions.checkState(lowerBound.itemDamage > upperBound.itemDamage);
ItemDamageBound lowerBound = makeLowerBound( itemStack, fuzzy );
ItemDamageBound upperBound = makeUpperBound( itemStack, fuzzy );
Preconditions.checkState( lowerBound.itemDamage > upperBound.itemDamage );
return this.records.subMap(lowerBound, upperBound).values();
}
return this.records.subMap( lowerBound, upperBound ).values();
}
@SuppressWarnings("unchecked")
@Override
Map<AESharedItemStack, IAEItemStack> getRecords() {
// We ensure on our end that we NEVER use anything but AESharedItemStack as the key in this map
return (Map<AESharedItemStack, IAEItemStack>) (Object) this.records;
}
@SuppressWarnings( "unchecked" )
@Override
Map<AESharedItemStack, IAEItemStack> getRecords()
{
// We ensure on our end that we NEVER use anything but AESharedItemStack as the key in this map
return (Map<AESharedItemStack, IAEItemStack>) (Object) this.records;
}
static class ItemDamageBound {
final int itemDamage;
static class ItemDamageBound
{
final int itemDamage;
public ItemDamageBound(int itemDamage) {
this.itemDamage = itemDamage;
}
}
public ItemDamageBound( int itemDamage )
{
this.itemDamage = itemDamage;
}
}
/**
* This comparator creates a strict and total ordering over all {@link AESharedItemStack} of the same item. To
* support selecting ranges of durability, it is defined for type {@link Object} and also accepts
* {@link ItemDamageBound} as an argument to compare against.
*/
static class SharedStackComparator implements Comparator<Object> {
@Override
public int compare(Object a, Object b) {
// Either argument can either be a damage bound or a shared item stack
// Since we never put damage bounds into the map as keys, only one
// of the two arguments can possibly be a bound
ItemDamageBound boundA = null;
AESharedItemStack stackA = null;
int itemDamageA;
if (a instanceof ItemDamageBound) {
boundA = (ItemDamageBound) a;
itemDamageA = boundA.itemDamage;
} else {
stackA = (AESharedItemStack) a;
itemDamageA = stackA.getItemDamage();
}
ItemDamageBound boundB = null;
AESharedItemStack stackB = null;
int itemDamageB;
if (b instanceof ItemDamageBound) {
boundB = (ItemDamageBound) b;
itemDamageB = boundB.itemDamage;
} else {
stackB = (AESharedItemStack) b;
itemDamageB = stackB.getItemDamage();
}
/**
* This comparator creates a strict and total ordering over all {@link AESharedItemStack} of the same item. To
* support selecting ranges of durability, it is defined for type {@link Object} and also accepts
* {@link ItemDamageBound} as an argument to compare against.
*/
static class SharedStackComparator implements Comparator<Object>
{
@Override
public int compare( Object a, Object b )
{
// Either argument can either be a damage bound or a shared item stack
// Since we never put damage bounds into the map as keys, only one
// of the two arguments can possibly be a bound
ItemDamageBound boundA = null;
AESharedItemStack stackA = null;
int itemDamageA;
if( a instanceof ItemDamageBound )
{
boundA = (ItemDamageBound) a;
itemDamageA = boundA.itemDamage;
}
else
{
stackA = (AESharedItemStack) a;
itemDamageA = stackA.getItemDamage();
}
ItemDamageBound boundB = null;
AESharedItemStack stackB = null;
int itemDamageB;
if( b instanceof ItemDamageBound )
{
boundB = (ItemDamageBound) b;
itemDamageB = boundB.itemDamage;
}
else
{
stackB = (AESharedItemStack) b;
itemDamageB = stackB.getItemDamage();
}
// When either argument is a damage bound, we just compare the damage values because it is used
// only to get a certain damage range out of the map.
if (boundA != null || boundB != null) {
return Integer.compare(itemDamageB, itemDamageA);
}
// When either argument is a damage bound, we just compare the damage values because it is used
// only to get a certain damage range out of the map.
if( boundA != null || boundB != null )
{
return Integer.compare( itemDamageB, itemDamageA );
}
ItemStack itemStackA = stackA.getDefinition();
ItemStack itemStackB = stackB.getDefinition();
Preconditions.checkState(itemStackA.getCount() == 1, "ItemStack#getCount() has to be 1");
Preconditions.checkArgument(itemStackB.getCount() == 1, "ItemStack#getCount() has to be 1");
ItemStack itemStackA = stackA.getDefinition();
ItemStack itemStackB = stackB.getDefinition();
Preconditions.checkState( itemStackA.getCount() == 1, "ItemStack#getCount() has to be 1" );
Preconditions.checkArgument( itemStackB.getCount() == 1, "ItemStack#getCount() has to be 1" );
if (itemStackA == itemStackB) {
return 0;
}
if( itemStackA == itemStackB )
{
return 0;
}
// Damaged items are sorted before undamaged items
final int damageValue = Integer.compare(itemDamageB, itemDamageA);
if (damageValue != 0) {
return damageValue;
}
// Damaged items are sorted before undamaged items
final int damageValue = Integer.compare( itemDamageB, itemDamageA );
if( damageValue != 0 )
{
return damageValue;
}
// As a final tie breaker, order by the object identity of the item stack
// While this will order seemingly at random, we only need the order of
// damage values to be predictable, while still having to satisfy the
// complete order requirements of the sorted map
return Long.compare(System.identityHashCode(itemStackA), System.identityHashCode(itemStackB));
}
}
// As a final tie breaker, order by the object identity of the item stack
// While this will order seemingly at random, we only need the order of
// damage values to be predictable, while still having to satisfy the
// complete order requirements of the sorted map
return Long.compare( System.identityHashCode( itemStackA ), System.identityHashCode( itemStackB ) );
}
}
/**
* Minecraft reverses the damage values. So anything with a damage of 0 is undamaged and increases the more damaged
* the item is.
* <p>
* Further the used subMap follows [MAX_DAMAGE, MIN_DAMAGE), so to include undamaged items, we have to start with a
* lower damage value than 0, while it is fine to use {@link ItemStack#getMaxDamage()} for the upper bound.
*/
private static final int MIN_DAMAGE_VALUE = -1;
/**
* Minecraft reverses the damage values. So anything with a damage of 0 is undamaged and increases the more damaged
* the item is.
* <p>
* Further the used subMap follows [MAX_DAMAGE, MIN_DAMAGE), so to include undamaged items, we have to start with a
* lower damage value than 0, while it is fine to use {@link ItemStack#getMaxDamage()} for the upper bound.
*/
private static final int MIN_DAMAGE_VALUE = -1;
/*
* Keep in mind that the stack order is from most damaged to least damaged, so this lower bound will actually be a
* higher number than the upper bound.
*/
static ItemDamageBound makeLowerBound(final ItemStack stack, final FuzzyMode fuzzy)
{
Preconditions.checkState( stack.getItem().isDamageable() , "Item#isDamageable() has to be true" );
/*
* Keep in mind that the stack order is from most damaged to least damaged, so this lower bound will actually be a
* higher number than the upper bound.
*/
static ItemDamageBound makeLowerBound( final ItemStack stack, final FuzzyMode fuzzy )
{
Preconditions.checkState( stack.getItem().isDamageable() || stack.getItem() instanceof MetaTool, "Item#isDamageable() has to be true" );
int damage;
if( fuzzy == FuzzyMode.IGNORE_ALL )
{
if( stack.getMaxDamage() == 0 )
{
damage = stack.getItemDamage();
}
else
{
damage = stack.getMaxDamage();
}
}
else
{
final int breakpoint = fuzzy.calculateBreakPoint( stack.getMaxDamage() );
damage = stack.getItemDamage() <= breakpoint ? breakpoint : stack.getMaxDamage();
}
int damage;
if( fuzzy == FuzzyMode.IGNORE_ALL )
{
int maxDamage;
if( stack.getItem() instanceof MetaTool )
{
maxDamage = ( (MetaTool) stack.getItem() ).getMaxItemDamage( stack );
damage = ( (MetaTool) stack.getItem() ).getItemDamage( stack );
}
else
{
maxDamage = stack.getMaxDamage();
damage = stack.getItemDamage();
}
if( maxDamage != 0 )
{
damage = maxDamage;
}
}
else
{
final int breakpoint = fuzzy.calculateBreakPoint( stack.getItem().isDamageable() ? stack.getMaxDamage() : ( (MetaTool) stack.getItem() ).getMaxItemDamage( stack ) );
damage = stack.getItem().isDamageable() ? stack.getItemDamage() : ( (MetaTool) stack.getItem() ).getItemDamage( stack ) <= breakpoint ? breakpoint : stack.getItem().isDamageable() ? stack.getMaxDamage() : ( (MetaTool) stack.getItem() ).getMaxItemDamage( stack );
}
return new ItemDamageBound( damage );
}
return new ItemDamageBound( damage );
}
/*
* Keep in mind that the stack order is from most damaged to least damaged, so this upper bound will actually be a
* lower number than the lower bound. It also is exclusive.
*/
static ItemDamageBound makeUpperBound(final ItemStack stack, final FuzzyMode fuzzy) {
Preconditions.checkState(stack.getItem().isDamageable() , "Item#isDamageable() has to be true");
/*
* Keep in mind that the stack order is from most damaged to least damaged, so this upper bound will actually be a
* lower number than the lower bound. It also is exclusive.
*/
static ItemDamageBound makeUpperBound( final ItemStack stack, final FuzzyMode fuzzy )
{
Preconditions.checkState( stack.getItem().isDamageable() || stack.getItem() instanceof MetaTool, "Item#isDamageable() has to be true" );
int damage;
if (fuzzy == FuzzyMode.IGNORE_ALL) {
damage = MIN_DAMAGE_VALUE;
} else {
final int breakpoint = fuzzy.calculateBreakPoint(stack.getMaxDamage());
damage = stack.getItemDamage() <= breakpoint ? MIN_DAMAGE_VALUE : breakpoint;
}
int damage;
if( fuzzy == FuzzyMode.IGNORE_ALL )
{
damage = MIN_DAMAGE_VALUE;
}
else
{
final int breakpoint = fuzzy.calculateBreakPoint( stack.getItem().isDamageable() ? stack.getMaxDamage() : ( (MetaTool) stack.getItem() ).getMaxItemDamage( stack ) );
damage = stack.getItem().isDamageable() ? stack.getItemDamage() : ( (MetaTool) stack.getItem() ).getItemDamage( stack ) <= breakpoint ? MIN_DAMAGE_VALUE : breakpoint;
}
return new ItemDamageBound(damage);
}
return new ItemDamageBound( damage );
}
}