Reduce scope of variables
This commit is contained in:
@@ -408,21 +408,15 @@ public abstract class AEBaseBlock extends Block implements IAEFeature
|
||||
public void registerBlockIcons( IIconRegister iconRegistry )
|
||||
{
|
||||
final BlockRenderInfo info = this.getRendererInstance();
|
||||
final FlippableIcon topIcon;
|
||||
final FlippableIcon bottomIcon;
|
||||
final FlippableIcon sideIcon;
|
||||
final FlippableIcon eastIcon;
|
||||
final FlippableIcon westIcon;
|
||||
final FlippableIcon southIcon;
|
||||
final FlippableIcon northIcon;
|
||||
final FlippableIcon topIcon = this.optionalIcon( iconRegistry, this.getTextureName(), null );
|
||||
final FlippableIcon bottomIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon );
|
||||
final FlippableIcon sideIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Side", topIcon );
|
||||
final FlippableIcon eastIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "East", sideIcon );
|
||||
final FlippableIcon westIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "West", sideIcon );
|
||||
final FlippableIcon southIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Front", sideIcon );
|
||||
final FlippableIcon northIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Back", sideIcon );
|
||||
|
||||
this.blockIcon = topIcon = this.optionalIcon( iconRegistry, this.getTextureName(), null );
|
||||
bottomIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Bottom", topIcon );
|
||||
sideIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Side", topIcon );
|
||||
eastIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "East", sideIcon );
|
||||
westIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "West", sideIcon );
|
||||
southIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Front", sideIcon );
|
||||
northIcon = this.optionalIcon( iconRegistry, this.getTextureName() + "Back", sideIcon );
|
||||
this.blockIcon = topIcon;
|
||||
|
||||
info.updateIcons( bottomIcon, topIcon, northIcon, southIcon, eastIcon, westIcon );
|
||||
}
|
||||
@@ -557,7 +551,6 @@ public abstract class AEBaseBlock extends Block implements IAEFeature
|
||||
|
||||
final ForgeDirection forward = ori.getForward();
|
||||
final ForgeDirection up = ori.getUp();
|
||||
ForgeDirection west = ForgeDirection.UNKNOWN;
|
||||
|
||||
if( forward == null || up == null )
|
||||
{
|
||||
@@ -568,6 +561,7 @@ public abstract class AEBaseBlock extends Block implements IAEFeature
|
||||
int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
|
||||
int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
|
||||
|
||||
ForgeDirection west = ForgeDirection.UNKNOWN;
|
||||
for( ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS )
|
||||
{
|
||||
if( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
|
||||
|
||||
@@ -103,8 +103,6 @@ public class AEBaseItemBlock extends ItemBlock
|
||||
ForgeDirection up = ForgeDirection.UNKNOWN;
|
||||
ForgeDirection forward = ForgeDirection.UNKNOWN;
|
||||
|
||||
IOrientable ori = null;
|
||||
|
||||
if( this.blockType instanceof AEBaseTileBlock )
|
||||
{
|
||||
if( this.blockType instanceof BlockLightDetector )
|
||||
@@ -167,6 +165,7 @@ public class AEBaseItemBlock extends ItemBlock
|
||||
}
|
||||
}
|
||||
|
||||
IOrientable ori = null;
|
||||
if( this.blockType instanceof IOrientableBlock )
|
||||
{
|
||||
ori = ( (IOrientableBlock) this.blockType ).getOrientable( w, x, y, z );
|
||||
|
||||
@@ -84,13 +84,12 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock implements IOr
|
||||
double ry = 0.5 + y;
|
||||
double rz = 0.5 + z;
|
||||
|
||||
double dx = 0;
|
||||
double dz = 0;
|
||||
|
||||
rx += up.offsetX * d0;
|
||||
ry += up.offsetY * d0;
|
||||
rz += up.offsetZ * d0;
|
||||
|
||||
double dz = 0;
|
||||
double dx = 0;
|
||||
switch( r.nextInt( 4 ) )
|
||||
{
|
||||
case 0:
|
||||
|
||||
@@ -140,7 +140,6 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
|
||||
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( World w, int x, int y, int z, Entity e, boolean isVisual )
|
||||
{
|
||||
TileSkyChest sk = this.getTileEntity( w, x, y, z );
|
||||
double sc = 0.06;
|
||||
ForgeDirection o = ForgeDirection.UNKNOWN;
|
||||
|
||||
if( sk != null )
|
||||
@@ -152,6 +151,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
|
||||
double offsetY = o.offsetY == 0 ? 0.06 : 0.0;
|
||||
double offsetZ = o.offsetZ == 0 ? 0.06 : 0.0;
|
||||
|
||||
double sc = 0.06;
|
||||
return Collections.singletonList( AxisAlignedBB.getBoundingBox( Math.max( 0.0, offsetX - o.offsetX * sc ), Math.max( 0.0, offsetY - o.offsetY * sc ), Math.max( 0.0, offsetZ - o.offsetZ * sc ), Math.min( 1.0, ( 1.0 - offsetX ) - o.offsetX * sc ), Math.min( 1.0, ( 1.0 - offsetY ) - o.offsetY * sc ), Math.min( 1.0, ( 1.0 - offsetZ ) - o.offsetZ * sc ) ) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user