Reduce scope of variables
This commit is contained in:
@@ -415,15 +415,13 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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public void preRenderInWorld( B block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
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{
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ForgeDirection forward = ForgeDirection.SOUTH;
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ForgeDirection up = ForgeDirection.UP;
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BlockRenderInfo info = block.getRendererInstance();
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IOrientable te = this.getOrientable( block, world, x, y, z );
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if( te != null )
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{
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forward = te.getForward();
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up = te.getUp();
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ForgeDirection forward = te.getForward();
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ForgeDirection up = te.getUp();
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renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( getOrientation( ForgeDirection.DOWN, forward, up ) );
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renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, forward, up ) );
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@@ -510,9 +508,7 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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double offsetY = 0.0;
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double offsetZ = 0.0;
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double layerAX = 0.0;
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double layerAY = 0.0;
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double layerAZ = 0.0;
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double layerBX = 0.0;
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double layerBY = 0.0;
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double layerBZ = 0.0;
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@@ -569,6 +565,8 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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offsetY += y;
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offsetZ += z;
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double layerBX = 0.0;
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double layerAY = 0.0;
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this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
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// u -> u
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0, 1.0,
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@@ -681,11 +679,11 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
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public void renderTile( B block, T tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer )
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{
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ForgeDirection forward = ForgeDirection.SOUTH;
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ForgeDirection up = ForgeDirection.UP;
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renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
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ForgeDirection up = ForgeDirection.UP;
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ForgeDirection forward = ForgeDirection.SOUTH;
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this.applyTESRRotation( x, y, z, forward, up );
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Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
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@@ -396,7 +396,6 @@ public final class BusRenderHelper implements IPartRenderHelper
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{
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ForgeDirection forward = this.az;
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ForgeDirection up = this.ay;
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ForgeDirection west = ForgeDirection.UNKNOWN;
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if( forward == null || up == null )
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{
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@@ -407,6 +406,7 @@ public final class BusRenderHelper implements IPartRenderHelper
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int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
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int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
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ForgeDirection west = ForgeDirection.UNKNOWN;
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for( ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS )
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{
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if( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
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@@ -122,9 +122,9 @@ public class CableRenderHelper
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IFacadePart fPart = iFacadeContainer.getFacade( s );
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if( fPart != null )
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{
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AxisAlignedBB b = null;
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fPart.setThinFacades( useThinFacades );
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AxisAlignedBB pb = fPart.getPrimaryBox();
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AxisAlignedBB b = null;
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for( AxisAlignedBB bb : boxes )
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{
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if( bb.intersectsWith( pb ) )
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@@ -57,7 +57,6 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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@Override
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public boolean renderInWorld( B blk, IBlockAccess w, int x, int y, int z, RenderBlocks renderer )
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{
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IIcon theIcon = null;
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boolean formed = false;
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boolean emitsLight = false;
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@@ -70,7 +69,7 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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int meta = w.getBlockMetadata( x, y, z ) & 3;
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boolean isMonitor = blk.getClass() == BlockCraftingMonitor.class;
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theIcon = blk.getIcon( ForgeDirection.SOUTH.ordinal(), meta | ( formed ? 8 : 0 ) );
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IIcon theIcon = blk.getIcon( ForgeDirection.SOUTH.ordinal(), meta | ( formed ? 8 : 0 ) );
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IIcon nonForward = theIcon;
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if( isMonitor )
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@@ -301,10 +300,9 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLong.getIcon() );
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}
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double width = 3.0 / 16.0;
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if( !( i.getBound( a ) < 0.001 || i.getBound( a ) > 15.999 ) )
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{
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double width = 3.0 / 16.0;
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switch( a )
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{
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case DOWN:
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@@ -63,11 +63,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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Tessellator tess = Tessellator.instance;
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int lumen = 14 << 20 | 14 << 4;
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int brightness = imb.getMixedBrightnessForBlock( world, x, y, z );
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double offsetConstant = 0.001;
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EnumSet<ForgeDirection> validSides = EnumSet.noneOf( ForgeDirection.class );
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for( ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
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@@ -78,6 +75,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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}
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}
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double offsetConstant = 0.001;
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int lumen = 14 << 20 | 14 << 4;
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for( Splotch s : tp.getDots() )
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{
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if( !validSides.contains( s.side ) )
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@@ -61,12 +61,11 @@ public class RenderBlockSkyChest extends BaseBlockRender<BlockSkyChest, TileSkyC
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Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
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final float lidAngle = 0.0f;
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GL11.glScalef( 1.0F, -1F, -1F );
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GL11.glTranslatef( -0.0F, -1.0F, -1.0F );
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this.model.chestLid.offsetY = -( 0.9f / 16.0f );
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final float lidAngle = 0.0f;
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this.model.chestLid.rotateAngleX = -( ( lidAngle * 3.141593F ) / 2.0F );
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this.model.renderAll();
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@@ -85,7 +85,6 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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this.selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
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int offsetU = -4;
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int offsetV = 8;
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if( stat == 0 )
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{
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@@ -96,6 +95,7 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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int offsetU = -4;
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FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
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if( forward == ForgeDirection.EAST && ( up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH ) )
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{
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@@ -118,8 +118,8 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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renderMax = 12.1f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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int bn = 15;
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Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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int bn = 15;
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Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
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for( ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
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{
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@@ -146,8 +146,8 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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renderMax = 16.01f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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int bn = 15;
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Tessellator.instance.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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int bn = 15;
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Tessellator.instance.setBrightness( bn << 20 | bn << 4 );
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for( ForgeDirection side : ForgeDirection.VALID_DIRECTIONS )
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{
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@@ -49,18 +49,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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Tessellator tess = Tessellator.instance;
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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@@ -68,6 +62,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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@@ -78,6 +73,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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renderer.renderAllFaces = true;
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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@@ -100,23 +99,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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renderer.renderAllFaces = true;
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float zOff = 0.0f;
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float yOff = 0.0f;
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float xOff = 0.0f;
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if( te != null )
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{
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ForgeDirection forward = te.getUp();
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@@ -125,10 +111,15 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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zOff = forward.offsetZ * -( 4.0f / 16.0f );
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}
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float renderTop = 10.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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int r = ( x + y + z ) % 2;
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float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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@@ -148,6 +139,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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boolean out = renderer.renderStandardBlock( block, x, y, z );
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@@ -59,10 +59,10 @@ public class RenderSpatialPylon extends BaseBlockRender<BlockSpatialPylon, TileS
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TileSpatialPylon sp = imb.getTileEntity( world, x, y, z );
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int displayBits = ( sp == null ) ? 0 : sp.getDisplayBits();
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ForgeDirection ori = ForgeDirection.UNKNOWN;
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if( displayBits != 0 )
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{
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ForgeDirection ori = ForgeDirection.UNKNOWN;
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if( ( displayBits & TileSpatialPylon.DISPLAY_Z ) == TileSpatialPylon.DISPLAY_X )
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{
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ori = ForgeDirection.EAST;
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@@ -85,7 +85,6 @@ public class CraftingFx extends EntityBreakingFX
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float offX = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * partialTick );
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float offY = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * partialTick );
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float offZ = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * partialTick );
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float f14 = 1.0F;
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int blkX = MathHelper.floor_double( offX );
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int blkY = MathHelper.floor_double( offY );
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@@ -97,6 +96,7 @@ public class CraftingFx extends EntityBreakingFX
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offZ -= interpPosZ;
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// AELog.info( "" + partialTick );
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float f14 = 1.0F;
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par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
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par1Tessellator.addVertexWithUV( offX - x * scale - rx * scale, offY - y * scale, offZ - z * scale - rz * scale, f7, f9 );
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par1Tessellator.addVertexWithUV( offX - x * scale + rx * scale, offY + y * scale, offZ - z * scale + rz * scale, f7, f8 );
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@@ -79,7 +79,6 @@ public class EnergyFx extends EntityBreakingFX
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float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
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float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
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float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
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float f14 = 1.0F;
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int blkX = MathHelper.floor_double( this.posX );
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int blkY = MathHelper.floor_double( this.posY );
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@@ -87,6 +86,7 @@ public class EnergyFx extends EntityBreakingFX
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if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
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{
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float f14 = 1.0F;
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par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
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par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9 );
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par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8 );
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@@ -60,7 +60,6 @@ public class PaintBallRender implements IItemRenderer
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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float f12 = 0.0625F;
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ItemPaintBall ipb = (ItemPaintBall) item.getItem();
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@@ -75,11 +74,10 @@ public class PaintBallRender implements IItemRenderer
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int g = ( colorValue >> 8 ) & 0xff;
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int b = ( colorValue ) & 0xff;
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int full = (int) ( 255 * 0.3 );
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float fail = 0.7f;
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if( item.getItemDamage() >= 20 )
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{
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float fail = 0.7f;
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int full = (int) ( 255 * 0.3 );
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GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
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}
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else
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@@ -112,6 +110,7 @@ public class PaintBallRender implements IItemRenderer
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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}
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float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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@@ -58,7 +58,6 @@ public class ToolBiometricCardRender implements IItemRenderer
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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float f12 = 0.0625F;
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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@@ -83,6 +82,7 @@ public class ToolBiometricCardRender implements IItemRenderer
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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@@ -111,7 +111,6 @@ public class ToolBiometricCardRender implements IItemRenderer
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GL11.glDisable( GL11.GL_LIGHTING );
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|
||||
tessellator.startDrawingQuads();
|
||||
float z = 0;
|
||||
|
||||
AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
|
||||
if( hash == 0 )
|
||||
@@ -119,12 +118,12 @@ public class ToolBiometricCardRender implements IItemRenderer
|
||||
col = AEColor.Black;
|
||||
}
|
||||
|
||||
float z = 0;
|
||||
for( int x = 0; x < 8; x++ )// 8
|
||||
{
|
||||
for( int y = 0; y < 6; y++ )// 6
|
||||
{
|
||||
boolean isLit = false;
|
||||
float scale = 0.3f / 255.0f;
|
||||
|
||||
if( x == 0 || y == 0 || x == 7 || y == 5 )
|
||||
{
|
||||
@@ -141,6 +140,7 @@ public class ToolBiometricCardRender implements IItemRenderer
|
||||
}
|
||||
else
|
||||
{
|
||||
float scale = 0.3f / 255.0f;
|
||||
tessellator.setColorOpaque_F( ( ( col.blackVariant >> 16 ) & 0xff ) * scale, ( ( col.blackVariant >> 8 ) & 0xff ) * scale, ( col.blackVariant & 0xff ) * scale );
|
||||
}
|
||||
|
||||
|
||||
@@ -56,7 +56,6 @@ public class ToolColorApplicatorRender implements IItemRenderer
|
||||
float f5 = par2Icon.getMaxU();
|
||||
float f6 = par2Icon.getMinV();
|
||||
float f7 = par2Icon.getMaxV();
|
||||
float f12 = 0.0625F;
|
||||
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
GL11.glPushMatrix();
|
||||
@@ -92,6 +91,7 @@ public class ToolColorApplicatorRender implements IItemRenderer
|
||||
{
|
||||
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
|
||||
}
|
||||
float f12 = 0.0625F;
|
||||
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
|
||||
|
||||
GL11.glDisable( GL11.GL_CULL_FACE );
|
||||
@@ -112,9 +112,7 @@ public class ToolColorApplicatorRender implements IItemRenderer
|
||||
}
|
||||
GL11.glDisable( GL11.GL_LIGHTING );
|
||||
|
||||
AEColor col = null;
|
||||
|
||||
col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item );
|
||||
AEColor col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item );
|
||||
|
||||
if( col != null )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user