Reduce scope of variables

This commit is contained in:
thatsIch
2015-09-25 22:52:41 +02:00
parent f4ff28d2a6
commit 0387d30d1c
78 changed files with 174 additions and 218 deletions
@@ -415,15 +415,13 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
public void preRenderInWorld( B block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer )
{
ForgeDirection forward = ForgeDirection.SOUTH;
ForgeDirection up = ForgeDirection.UP;
BlockRenderInfo info = block.getRendererInstance();
IOrientable te = this.getOrientable( block, world, x, y, z );
if( te != null )
{
forward = te.getForward();
up = te.getUp();
ForgeDirection forward = te.getForward();
ForgeDirection up = te.getUp();
renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( getOrientation( ForgeDirection.DOWN, forward, up ) );
renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( getOrientation( ForgeDirection.UP, forward, up ) );
@@ -510,9 +508,7 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
double offsetY = 0.0;
double offsetZ = 0.0;
double layerAX = 0.0;
double layerAY = 0.0;
double layerAZ = 0.0;
double layerBX = 0.0;
double layerBY = 0.0;
double layerBZ = 0.0;
@@ -569,6 +565,8 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
offsetY += y;
offsetZ += z;
double layerBX = 0.0;
double layerAY = 0.0;
this.renderFace( tess, offsetX, offsetY, offsetZ, layerAX, layerAY, layerAZ, layerBX, layerBY, layerBZ,
// u -> u
0, 1.0,
@@ -681,11 +679,11 @@ public class BaseBlockRender<B extends AEBaseBlock, T extends AEBaseTile>
public void renderTile( B block, T tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer )
{
ForgeDirection forward = ForgeDirection.SOUTH;
ForgeDirection up = ForgeDirection.UP;
renderer.uvRotateBottom = renderer.uvRotateTop = renderer.uvRotateEast = renderer.uvRotateWest = renderer.uvRotateNorth = renderer.uvRotateSouth = 0;
ForgeDirection up = ForgeDirection.UP;
ForgeDirection forward = ForgeDirection.SOUTH;
this.applyTESRRotation( x, y, z, forward, up );
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );