Reduce scope of variables
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@@ -49,18 +49,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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Tessellator tess = Tessellator.instance;
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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@@ -68,6 +62,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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@@ -78,6 +73,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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renderer.renderAllFaces = true;
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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@@ -100,23 +99,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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renderer.renderAllFaces = true;
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float zOff = 0.0f;
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float yOff = 0.0f;
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float xOff = 0.0f;
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if( te != null )
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{
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ForgeDirection forward = te.getUp();
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@@ -125,10 +111,15 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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zOff = forward.offsetZ * -( 4.0f / 16.0f );
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}
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float renderTop = 10.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, x, y, z, renderer );
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int r = ( x + y + z ) % 2;
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float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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@@ -148,6 +139,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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boolean out = renderer.renderStandardBlock( block, x, y, z );
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