Reduce scope of variables

This commit is contained in:
thatsIch
2015-09-25 22:52:41 +02:00
parent f4ff28d2a6
commit 0387d30d1c
78 changed files with 174 additions and 218 deletions
@@ -49,18 +49,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
{
Tessellator tess = Tessellator.instance;
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float singlePixel = 1.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float renderTop = 10.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float top = 8.0f / 16.0f;
float xOff = 0.0f;
float yOff = 0.0f;
float zOff = 0.0f;
@@ -68,6 +62,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
float singlePixel = 1.0f / 16.0f;
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
@@ -78,6 +73,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
blk.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
renderer.renderAllFaces = true;
float top = 8.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point2 = 6.0f / 16.0f;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
@@ -100,23 +99,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
{
IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, x, y, z );
float Point2 = 6.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float singlePixel = 1.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float renderTop = 10.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float top = 8.0f / 16.0f;
float xOff = 0.0f;
float yOff = 0.0f;
float zOff = 0.0f;
renderer.renderAllFaces = true;
float zOff = 0.0f;
float yOff = 0.0f;
float xOff = 0.0f;
if( te != null )
{
ForgeDirection forward = te.getUp();
@@ -125,10 +111,15 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
zOff = forward.offsetZ * -( 4.0f / 16.0f );
}
float renderTop = 10.0f / 16.0f;
float renderBottom = 5.0f / 16.0f;
float Point12 = 9.0f / 16.0f;
float Point3 = 7.0f / 16.0f;
renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
super.renderInWorld( block, world, x, y, z, renderer );
int r = ( x + y + z ) % 2;
float singlePixel = 1.0f / 16.0f;
if( r == 0 )
{
renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
@@ -148,6 +139,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
block.getRendererInstance().setTemporaryRenderIcon( Blocks.hopper.getIcon( 0, 0 ) );
float top = 8.0f / 16.0f;
float bottom = 7.0f / 16.0f;
float Point13 = 10.0f / 16.0f;
float Point2 = 6.0f / 16.0f;
renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
boolean out = renderer.renderStandardBlock( block, x, y, z );