Reduce scope of variables

This commit is contained in:
thatsIch
2015-09-25 22:52:41 +02:00
parent f4ff28d2a6
commit 0387d30d1c
78 changed files with 174 additions and 218 deletions
@@ -60,7 +60,6 @@ public class PaintBallRender implements IItemRenderer
float f5 = par2Icon.getMaxU();
float f6 = par2Icon.getMinV();
float f7 = par2Icon.getMaxV();
float f12 = 0.0625F;
ItemPaintBall ipb = (ItemPaintBall) item.getItem();
@@ -75,11 +74,10 @@ public class PaintBallRender implements IItemRenderer
int g = ( colorValue >> 8 ) & 0xff;
int b = ( colorValue ) & 0xff;
int full = (int) ( 255 * 0.3 );
float fail = 0.7f;
if( item.getItemDamage() >= 20 )
{
float fail = 0.7f;
int full = (int) ( 255 * 0.3 );
GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
}
else
@@ -112,6 +110,7 @@ public class PaintBallRender implements IItemRenderer
{
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
}
float f12 = 0.0625F;
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
GL11.glDisable( GL11.GL_CULL_FACE );