Reduce scope of variables
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@@ -58,7 +58,6 @@ public class ToolBiometricCardRender implements IItemRenderer
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float f5 = par2Icon.getMaxU();
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float f6 = par2Icon.getMinV();
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float f7 = par2Icon.getMaxV();
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float f12 = 0.0625F;
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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@@ -83,6 +82,7 @@ public class ToolBiometricCardRender implements IItemRenderer
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else
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{
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GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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float f12 = 0.0625F;
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
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@@ -111,7 +111,6 @@ public class ToolBiometricCardRender implements IItemRenderer
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GL11.glDisable( GL11.GL_LIGHTING );
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tessellator.startDrawingQuads();
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float z = 0;
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AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
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if( hash == 0 )
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@@ -119,12 +118,12 @@ public class ToolBiometricCardRender implements IItemRenderer
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col = AEColor.Black;
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}
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float z = 0;
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for( int x = 0; x < 8; x++ )// 8
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{
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for( int y = 0; y < 6; y++ )// 6
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{
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boolean isLit = false;
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float scale = 0.3f / 255.0f;
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if( x == 0 || y == 0 || x == 7 || y == 5 )
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{
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@@ -141,6 +140,7 @@ public class ToolBiometricCardRender implements IItemRenderer
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}
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else
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{
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float scale = 0.3f / 255.0f;
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tessellator.setColorOpaque_F( ( ( col.blackVariant >> 16 ) & 0xff ) * scale, ( ( col.blackVariant >> 8 ) & 0xff ) * scale, ( col.blackVariant & 0xff ) * scale );
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}
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