Reduce scope of variables
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@@ -119,7 +119,6 @@ public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCe
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public boolean onItemUse( ItemStack is, EntityPlayer p, World w, int x, int y, int z, int side, float hitX, float hitY, float hitZ )
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{
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Block blk = w.getBlock( x, y, z );
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double powerPerUse = 100;
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ItemStack paintBall = this.getColor( is );
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@@ -143,6 +142,7 @@ public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCe
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return false;
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}
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double powerPerUse = 100;
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if( paintBall != null && paintBall.getItem() instanceof ItemSnowball )
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{
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ForgeDirection orientation = ForgeDirection.getOrientation( side );
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@@ -211,9 +211,8 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
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Entity entity = null;
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List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
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double closest = 9999999.0D;
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int l;
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for( l = 0; l < list.size(); ++l )
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for( int l = 0; l < list.size(); ++l )
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{
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Entity entity1 = (Entity) list.get( l );
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@@ -335,9 +334,8 @@ public class ToolMassCannon extends AEBasePoweredItem implements IStorageCell
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Entity entity = null;
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List list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
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double closest = 9999999.0D;
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int l;
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for( l = 0; l < list.size(); ++l )
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for( int l = 0; l < list.size(); ++l )
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{
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Entity entity1 = (Entity) list.get( l );
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