Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -32,13 +32,9 @@ import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockAssembler;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.tile.crafting.TileMolecularAssembler;
@@ -64,13 +60,6 @@ public class BlockMolecularAssembler extends AEBaseTileBlock
return layer == BlockRenderLayer.CUTOUT_MIPPED;
}
@Override
@SideOnly( Side.CLIENT )
public Class<? extends BaseBlockRender> getRenderer()
{
return RenderBlockAssembler.class;
}
@Override
public boolean onBlockActivated( final World w, final BlockPos pos, final IBlockState state, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{