Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -53,8 +53,6 @@ import appeng.api.parts.PartItemStack;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RendererCableBus;
import appeng.core.AEConfig;
import appeng.core.Api;
import appeng.core.CommonHelper;
@@ -323,12 +321,6 @@ public class BlockCableBus extends AEBaseTileBlock // implements
return out == null ? NULL_CABLE_BUS : out;
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RendererCableBus.class;
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{