Removed old rendering system
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
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@@ -53,8 +53,6 @@ import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RendererCableBus;
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import appeng.core.AEConfig;
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import appeng.core.Api;
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import appeng.core.CommonHelper;
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@@ -323,12 +321,6 @@ public class BlockCableBus extends AEBaseTileBlock // implements
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RendererCableBus.class;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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