Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -36,8 +36,6 @@ import appeng.api.AEApi;
import appeng.api.storage.ICellHandler;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderMEChest;
import appeng.core.features.AEFeature;
import appeng.core.localization.PlayerMessages;
import appeng.core.sync.GuiBridge;
@@ -61,12 +59,6 @@ public class BlockChest extends AEBaseTileBlock
return BlockRenderLayer.CUTOUT;
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RenderMEChest.class;
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{