Removed old rendering system
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
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@@ -36,8 +36,6 @@ import appeng.api.AEApi;
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import appeng.api.storage.ICellHandler;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RenderMEChest;
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import appeng.core.features.AEFeature;
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import appeng.core.localization.PlayerMessages;
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import appeng.core.sync.GuiBridge;
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@@ -61,12 +59,6 @@ public class BlockChest extends AEBaseTileBlock
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return BlockRenderLayer.CUTOUT;
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RenderMEChest.class;
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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