Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -19,18 +19,9 @@
package appeng.parts.networking;
import java.util.EnumSet;
import org.lwjgl.opengl.GL11;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.networking.GridFlags;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
@@ -39,18 +30,8 @@ import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.parts.BusSupport;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.api.util.IAESprite;
import appeng.api.util.ModelGenerator;
import appeng.block.AEBaseBlock;
import appeng.client.texture.CableBusTextures;
import appeng.client.texture.FlippableIcon;
import appeng.client.texture.OffsetIcon;
import appeng.client.texture.TaughtIcon;
import appeng.helpers.Reflected;
import appeng.util.Platform;
@@ -154,306 +135,6 @@ public class PartDenseCable extends PartCable
}
}
@Override
@SideOnly( Side.CLIENT )
public void renderInventory( final IPartRenderHelper rh, final ModelGenerator renderer )
{
GL11.glTranslated( -0.0, -0.0, 0.3 );
rh.setBounds( 4.0f, 4.0f, 2.0f, 12.0f, 12.0f, 14.0f );
float offU = 0;
float offV = 9;
OffsetIcon main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV );
OffsetIcon ch1 = new OffsetIcon( this.getChannelTex( 4, false ).getIcon(), offU, offV );
OffsetIcon ch2 = new OffsetIcon( this.getChannelTex( 4, true ).getIcon(), offU, offV );
for( final EnumFacing side : EnumSet.of( EnumFacing.UP, EnumFacing.DOWN ) )
{
rh.renderInventoryFace( main, side, renderer );
rh.renderInventoryFace( ch1, side, renderer );
rh.renderInventoryFace( ch2, side, renderer );
}
offU = 9;
offV = 0;
main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV );
ch1 = new OffsetIcon( this.getChannelTex( 4, false ).getIcon(), offU, offV );
ch2 = new OffsetIcon( this.getChannelTex( 4, true ).getIcon(), offU, offV );
for( final EnumFacing side : EnumSet.of( EnumFacing.EAST, EnumFacing.WEST ) )
{
rh.renderInventoryFace( main, side, renderer );
rh.renderInventoryFace( ch1, side, renderer );
rh.renderInventoryFace( ch2, side, renderer );
}
main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), 0, 0 );
ch1 = new OffsetIcon( this.getChannelTex( 4, false ).getIcon(), 0, 0 );
ch2 = new OffsetIcon( this.getChannelTex( 4, true ).getIcon(), 0, 0 );
for( final EnumFacing side : EnumSet.of( EnumFacing.SOUTH, EnumFacing.NORTH ) )
{
rh.renderInventoryFace( main, side, renderer );
rh.renderInventoryFace( ch1, side, renderer );
rh.renderInventoryFace( ch2, side, renderer );
}
rh.setTexture( null );
}
@Override
public IAESprite getTexture( final AEColor c, final ModelGenerator renderer )
{
if( c == AEColor.Transparent )
{
return renderer.getIcon( AEApi.instance().definitions().parts().cableSmart().stack( AEColor.Transparent, 1 ) );
}
return this.getSmartTexture( c, renderer );
}
@Override
@SideOnly( Side.CLIENT )
public void renderStatic( final BlockPos pos, final IPartRenderHelper rh, final ModelGenerator renderer )
{
rh.setTexture( this.getTexture( this.getCableColor(), renderer ) );
final EnumSet<AEPartLocation> sides = this.getConnections().clone();
boolean hasBuses = false;
for( final AEPartLocation of : this.getConnections() )
{
if( !this.isDense( of ) )
{
hasBuses = true;
}
}
if( sides.size() != 2 || !this.nonLinear( sides ) || hasBuses )
{
for( final AEPartLocation of : this.getConnections() )
{
if( this.isDense( of ) )
{
this.renderDenseConnection( pos, rh, renderer, this.getChannelsOnSide( of.ordinal() ), of );
}
else if( this.isSmart( of ) )
{
this.renderSmartConnection( pos, rh, renderer, this.getChannelsOnSide( of.ordinal() ), of );
}
else
{
this.renderCoveredConnection( pos, rh, renderer, this.getChannelsOnSide( of.ordinal() ), of );
}
}
rh.setTexture( this.getDenseTexture( this.getCableColor(), renderer ) );
rh.setBounds( 3, 3, 3, 13, 13, 13 );
rh.renderBlock( pos, renderer );
}
else
{
AEPartLocation selectedSide = AEPartLocation.INTERNAL;
for( final AEPartLocation of : this.getConnections() )
{
selectedSide = of;
break;
}
final int channels = this.getChannelsOnSide( selectedSide.ordinal() );
final IAESprite def = this.getTexture( this.getCableColor(), renderer );
final IAESprite off = new OffsetIcon( def, 0, -12 );
final IAESprite firstIcon = new TaughtIcon( this.getChannelTex( channels, false ).getIcon(), -0.2f );
final IAESprite firstOffset = new OffsetIcon( firstIcon, 0, -12 );
final IAESprite secondIcon = new TaughtIcon( this.getChannelTex( channels, true ).getIcon(), -0.2f );
final IAESprite secondOffset = new OffsetIcon( secondIcon, 0, -12 );
switch( selectedSide )
{
case DOWN:
case UP:
renderer.setRenderBounds( 3 / 16.0, 0, 3 / 16.0, 13 / 16.0, 16 / 16.0, 13 / 16.0 );
rh.setTexture( def, def, off, off, off, off );
rh.renderBlockCurrentBounds( pos, renderer );
renderer.setUvRotateTop( 0 );
renderer.setUvRotateBottom( 0 );
renderer.setUvRotateSouth( 3 );
renderer.setUvRotateEast( 3 );
renderer.setBrightness( 15 << 20 | 15 << 4 );
renderer.setColorOpaque_I( this.getCableColor().blackVariant );
rh.setTexture( firstIcon, firstIcon, firstOffset, firstOffset, firstOffset, firstOffset );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
renderer.setColorOpaque_I( this.getCableColor().whiteVariant );
rh.setTexture( secondIcon, secondIcon, secondOffset, secondOffset, secondOffset, secondOffset );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
break;
case EAST:
case WEST:
rh.setTexture( off, off, off, off, def, def );
renderer.setUvRotateEast( 2 );
renderer.setUvRotateWest( 1 );
renderer.setUvRotateBottom( 2 );
renderer.setUvRotateTop( 1 );
renderer.setUvRotateSouth( 0 );
renderer.setUvRotateNorth( 0 );
final AEBaseBlock blk = (AEBaseBlock) rh.getBlock();
final FlippableIcon ico = blk.getRendererInstance().getTexture( AEPartLocation.EAST );
ico.setFlip( false, true );
renderer.setRenderBounds( 0, 3 / 16.0, 3 / 16.0, 16 / 16.0, 13 / 16.0, 13 / 16.0 );
rh.renderBlockCurrentBounds( pos, renderer );
renderer.setBrightness( 15 << 20 | 15 << 4 );
final FlippableIcon fpA = new FlippableIcon( firstIcon );
final FlippableIcon fpB = new FlippableIcon( secondIcon );
fpA.setFlip( true, false );
fpB.setFlip( true, false );
renderer.setColorOpaque_I( this.getCableColor().blackVariant );
rh.setTexture( firstOffset, firstOffset, firstOffset, firstOffset, firstIcon, fpA );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
renderer.setColorOpaque_I( this.getCableColor().whiteVariant );
rh.setTexture( secondOffset, secondOffset, secondOffset, secondOffset, secondIcon, fpB );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
break;
case NORTH:
case SOUTH:
rh.setTexture( off, off, def, def, off, off );
renderer.setUvRotateTop( 3 );
renderer.setUvRotateBottom( 3 );
renderer.setUvRotateNorth( 1 );
renderer.setUvRotateSouth( 2 );
renderer.setUvRotateWest( 1 );
renderer.setRenderBounds( 3 / 16.0, 3 / 16.0, 0, 13 / 16.0, 13 / 16.0, 16 / 16.0 );
rh.renderBlockCurrentBounds( pos, renderer );
renderer.setBrightness( 15 << 20 | 15 << 4 );
renderer.setColorOpaque_I( this.getCableColor().blackVariant );
rh.setTexture( firstOffset, firstOffset, firstIcon, firstIcon, firstOffset, firstOffset );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
renderer.setColorOpaque_I( this.getCableColor().whiteVariant );
rh.setTexture( secondOffset, secondOffset, secondIcon, secondIcon, secondOffset, secondOffset );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
break;
default:
break;
}
}
renderer.setUvRotateBottom( renderer.setUvRotateEast( renderer.setUvRotateNorth( renderer.setUvRotateSouth( renderer.setUvRotateTop( renderer.setUvRotateWest( 0 ) ) ) ) ) );
rh.setTexture( null );
}
@SideOnly( Side.CLIENT )
public void renderDenseConnection( final BlockPos pos, final IPartRenderHelper rh, final ModelGenerator renderer, final int channels, final AEPartLocation of )
{
final TileEntity te = this.getTile().getWorld().getTileEntity( pos.offset( of.getFacing() ) );
final IPartHost partHost = te instanceof IPartHost ? (IPartHost) te : null;
final IGridHost ghh = te instanceof IGridHost ? (IGridHost) te : null;
AEColor myColor = this.getCableColor();
/*
* ( ghh != null && partHost != null && ghh.getCableConnectionType( of ) == AECableType.GLASS &&
* partHost.getPart(
* of.getOpposite() ) == null ) { isGlass = true; rh.setTexture( getGlassTexture( myColor = partHost.getColor()
* ) );
* } else if ( partHost == null && ghh != null && ghh.getCableConnectionType( of ) != AECableType.GLASS ) {
* rh.setTexture( getSmartTexture( myColor ) ); switch (of) { case DOWN: rh.setBounds( 3, 0, 3, 13, 4, 13 );
* break; case EAST: rh.setBounds( 12, 3, 3, 16, 13, 13 ); break; case NORTH: rh.setBounds( 3, 3, 0, 13, 13, 4
* ); break; case SOUTH: rh.setBounds( 3, 3, 12, 13, 13, 16 ); break; case UP: rh.setBounds( 3, 12, 3, 13, 16,
* 13 ); break; case WEST: rh.setBounds( 0, 3, 3, 4, 13, 13 ); break; default: return; } rh.renderBlock( x, y,
* z, renderer );
* if ( true ) { setSmartConnectionRotations( of, renderer ); TextureAtlasSprite firstIcon = new TaughtIcon(
* getChannelTex(
* channels, false ).getIcon(), -0.2f ); TextureAtlasSprite secondIcon = new TaughtIcon( getChannelTex(
* channels, true ).getIcon(),
* -0.2f );
* if ( of == AEPartLocation.EAST || of == AEPartLocation.WEST ) { AEBaseBlock blk = (AEBaseBlock)
* rh.getBlock(); FlippableIcon ico = blk.getRendererInstance().getTexture( AEPartLocation.EAST ); ico.setFlip(
* false, true ); }
* Tessellator.INSTANCE.setBrightness( 15 << 20 | 15 << 5 ); Tessellator.INSTANCE.setColorOpaque_I(
* myColor.mediumVariant ); rh.setTexture( firstIcon, firstIcon, firstIcon, firstIcon, firstIcon, firstIcon );
* renderAllFaces( (AEBaseBlock)
* rh.getBlock(), x, y, z, renderer );
* Tessellator.INSTANCE.setColorOpaque_I( myColor.whiteVariant ); rh.setTexture( secondIcon, secondIcon,
* secondIcon, secondIcon, secondIcon,
* secondIcon ); renderAllFaces( (AEBaseBlock) rh.getBlock(), x, y, z, renderer );
* renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth =
* renderer.uvRotateTop = renderer.uvRotateWest = 0; }
* rh.setTexture( getTexture( getCableColor() ) ); }
*/
rh.setFacesToRender( EnumSet.complementOf( EnumSet.of( of.getFacing(), of.getFacing().getOpposite() ) ) );
if( ghh != null && partHost != null && ghh.getCableConnectionType( of ) != AECableType.GLASS && partHost.getColor() != AEColor.Transparent && partHost.getPart( of.getOpposite() ) == null )
{
rh.setTexture( this.getTexture( myColor = partHost.getColor(), renderer ) );
}
else
{
rh.setTexture( this.getTexture( this.getCableColor(), renderer ) );
}
switch( of )
{
case DOWN:
rh.setBounds( 4, 0, 4, 12, 5, 12 );
break;
case EAST:
rh.setBounds( 11, 4, 4, 16, 12, 12 );
break;
case NORTH:
rh.setBounds( 4, 4, 0, 12, 12, 5 );
break;
case SOUTH:
rh.setBounds( 4, 4, 11, 12, 12, 16 );
break;
case UP:
rh.setBounds( 4, 11, 4, 12, 16, 12 );
break;
case WEST:
rh.setBounds( 0, 4, 4, 5, 12, 12 );
break;
default:
return;
}
rh.renderBlock( pos, renderer );
rh.setFacesToRender( EnumSet.allOf( EnumFacing.class ) );
final boolean isGlass = false;
if( !isGlass )
{
this.setSmartConnectionRotations( of, renderer );
final IAESprite firstIcon = new TaughtIcon( this.getChannelTex( channels, false ).getIcon(), -0.2f );
final IAESprite secondIcon = new TaughtIcon( this.getChannelTex( channels, true ).getIcon(), -0.2f );
renderer.setBrightness( 15 << 20 | 15 << 4 );
renderer.setColorOpaque_I( myColor.blackVariant );
rh.setTexture( firstIcon, firstIcon, firstIcon, firstIcon, firstIcon, firstIcon );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
renderer.setColorOpaque_I( myColor.whiteVariant );
rh.setTexture( secondIcon, secondIcon, secondIcon, secondIcon, secondIcon, secondIcon );
this.renderAllFaces( (AEBaseBlock) rh.getBlock(), pos, rh, renderer );
renderer.setUvRotateBottom( renderer.setUvRotateEast( renderer.setUvRotateNorth( renderer.setUvRotateSouth( renderer.setUvRotateTop( renderer.setUvRotateWest( 0 ) ) ) ) ) );
}
}
private boolean isSmart( final AEPartLocation of )
{
final TileEntity te = this.getTile().getWorld().getTileEntity( this.getTile().getPos().offset( of.getFacing() ) );
@@ -465,48 +146,6 @@ public class PartDenseCable extends PartCable
return false;
}
private IAESprite getDenseTexture( final AEColor c, final ModelGenerator renderer )
{
switch( c )
{
case Black:
return CableBusTextures.MEDense_Black.getIcon();
case Blue:
return CableBusTextures.MEDense_Blue.getIcon();
case Brown:
return CableBusTextures.MEDense_Brown.getIcon();
case Cyan:
return CableBusTextures.MEDense_Cyan.getIcon();
case Gray:
return CableBusTextures.MEDense_Gray.getIcon();
case Green:
return CableBusTextures.MEDense_Green.getIcon();
case LightBlue:
return CableBusTextures.MEDense_LightBlue.getIcon();
case LightGray:
return CableBusTextures.MEDense_LightGrey.getIcon();
case Lime:
return CableBusTextures.MEDense_Lime.getIcon();
case Magenta:
return CableBusTextures.MEDense_Magenta.getIcon();
case Orange:
return CableBusTextures.MEDense_Orange.getIcon();
case Pink:
return CableBusTextures.MEDense_Pink.getIcon();
case Purple:
return CableBusTextures.MEDense_Purple.getIcon();
case Red:
return CableBusTextures.MEDense_Red.getIcon();
case White:
return CableBusTextures.MEDense_White.getIcon();
case Yellow:
return CableBusTextures.MEDense_Yellow.getIcon();
default:
}
return renderer.getIcon( this.getItemStack() );
}
private boolean isDense( final AEPartLocation of )
{
final TileEntity te = this.getTile().getWorld().getTileEntity( this.getTile().getPos().offset( of.getFacing() ) );