Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -20,15 +20,6 @@ package appeng.parts.reporting;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.util.IAESprite;
import appeng.api.util.ModelGenerator;
import appeng.client.texture.CableBusTextures;
/**
@@ -50,98 +41,6 @@ public abstract class AbstractPartDisplay extends AbstractPartReporting
super( is, true );
}
@Override
@SideOnly( Side.CLIENT )
public void renderInventory( final IPartRenderHelper rh, final ModelGenerator renderer )
{
rh.setBounds( 2, 2, 14, 14, 14, 16 );
final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.getItemStack() ), sideTexture, sideTexture );
rh.renderInventoryBox( renderer );
rh.setInvColor( this.getColor().whiteVariant );
rh.renderInventoryFace( this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
rh.setInvColor( this.getColor().mediumVariant );
rh.renderInventoryFace( this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
rh.setInvColor( this.getColor().blackVariant );
rh.renderInventoryFace( this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderInventoryBox( renderer );
}
@Override
@SideOnly( Side.CLIENT )
public void renderStatic( final BlockPos pos, final IPartRenderHelper rh, final ModelGenerator renderer )
{
final IAESprite sideTexture = CableBusTextures.PartMonitorSides.getIcon();
final IAESprite backTexture = CableBusTextures.PartMonitorBack.getIcon();
rh.setTexture( sideTexture, sideTexture, backTexture, renderer.getIcon( this.getItemStack() ), sideTexture, sideTexture );
rh.setBounds( 2, 2, 14, 14, 14, 16 );
rh.renderBlock( pos, renderer );
if( this.getLightLevel() > 0 )
{
final int l = 13;
renderer.setBrightness( l << 20 | l << 4 );
}
renderer.setUvRotateBottom( renderer.setUvRotateEast( renderer.setUvRotateNorth( renderer.setUvRotateSouth( renderer.setUvRotateTop( renderer.setUvRotateWest( this.getSpin() ) ) ) ) ) );
renderer.setColorOpaque_I( this.getColor().whiteVariant );
rh.renderFace( pos, this.getFrontBright().getIcon(), EnumFacing.SOUTH, renderer );
renderer.setColorOpaque_I( this.getColor().mediumVariant );
rh.renderFace( pos, this.getFrontDark().getIcon(), EnumFacing.SOUTH, renderer );
renderer.setColorOpaque_I( this.getColor().blackVariant );
rh.renderFace( pos, this.getFrontColored().getIcon(), EnumFacing.SOUTH, renderer );
renderer.setUvRotateBottom( renderer.setUvRotateEast( renderer.setUvRotateNorth( renderer.setUvRotateSouth( renderer.setUvRotateTop( renderer.setUvRotateWest( 0 ) ) ) ) ) );
final IAESprite sideStatusTexture = CableBusTextures.PartMonitorSidesStatus.getIcon();
rh.setTexture( sideStatusTexture, sideStatusTexture, backTexture, renderer.getIcon( this.getItemStack() ), sideStatusTexture, sideStatusTexture );
rh.setBounds( 4, 4, 13, 12, 12, 14 );
rh.renderBlock( pos, renderer );
final boolean hasChan = ( this.getClientFlags() & ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG ) ) == ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG );
final boolean hasPower = ( this.getClientFlags() & PartPanel.POWERED_FLAG ) == PartPanel.POWERED_FLAG;
if( hasChan )
{
final int l = 14;
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( this.getColor().blackVariant );
}
else if( hasPower )
{
final int l = 9;
renderer.setBrightness( l << 20 | l << 4 );
renderer.setColorOpaque_I( this.getColor().whiteVariant );
}
else
{
renderer.setBrightness( 0 );
renderer.setColorOpaque_I( 0x000000 );
}
final IAESprite sideStatusLightTexture = CableBusTextures.PartMonitorSidesStatusLights.getIcon();
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.EAST, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.WEST, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.UP, renderer );
rh.renderFace( pos, sideStatusLightTexture, EnumFacing.DOWN, renderer );
}
@Override
public boolean isLightSource()
{