Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -30,7 +30,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@@ -46,14 +45,12 @@ import appeng.api.implementations.parts.IPartStorageMonitor;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.networking.storage.IStackWatcher;
import appeng.api.networking.storage.IStackWatcherHost;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.api.util.ModelGenerator;
import appeng.client.ClientHelper;
import appeng.core.AELog;
import appeng.core.localization.PlayerMessages;
@@ -259,46 +256,6 @@ public abstract class AbstractPartMonitor extends AbstractPartDisplay implements
}
}
@Override
@SideOnly( Side.CLIENT )
public void renderDynamic( final double x, final double y, final double z, final IPartRenderHelper rh, final ModelGenerator renderer )
{
if( this.dspList == null )
{
this.dspList = GLAllocation.generateDisplayLists( 1 );
}
final Tessellator tess = Tessellator.getInstance();
final VertexBuffer wr = tess.getBuffer();
if( ( this.getClientFlags() & ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG ) ) != ( PartPanel.POWERED_FLAG | PartPanel.CHANNEL_FLAG ) )
{
return;
}
final IAEItemStack ais = (IAEItemStack) this.getDisplayed();
if( ais != null )
{
GL11.glPushMatrix();
GL11.glTranslated( x + 0.5, y + 0.5, z + 0.5 );
if( this.updateList )
{
this.updateList = false;
GL11.glNewList( this.dspList, GL11.GL_COMPILE_AND_EXECUTE );
this.tesrRenderScreen( wr, ais );
GL11.glEndList();
}
else
{
GL11.glCallList( this.dspList );
}
GL11.glPopMatrix();
}
}
@Override
public boolean requireDynamicRender()
{