Removed old rendering system

Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
This commit is contained in:
elix-x
2016-06-29 12:22:18 +02:00
parent 92753a432a
commit 03aa59521c
146 changed files with 15 additions and 13767 deletions
@@ -39,7 +39,6 @@ import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.util.AEPartLocation;
import appeng.client.texture.CableBusTextures;
import appeng.me.GridAccessException;
import appeng.parts.AEBasePart;
import appeng.util.Platform;
@@ -300,27 +299,6 @@ public abstract class AbstractPartReporting extends AEBasePart implements IPartM
return this.spin;
}
/**
* The texture used for the bright front layer.
*
* The final texture can overlap any of the the texture in no particular order.
*/
public abstract CableBusTextures getFrontBright();
/**
* The texture used for the colored (medium) front layer.
*
* The final texture can overlap any of the the texture in no particular order.
*/
public abstract CableBusTextures getFrontColored();
/**
* The texture used for the dark front layer.
*
* The final texture can overlap any of the the texture in no particular order.
*/
public abstract CableBusTextures getFrontDark();
/**
* Should the part emit light. This actually only affects the light level, light source use a level of 15 and non
* light source 9.