Removed old rendering system
Removed old rendering system. Some parts may be left over, but they won't affect testing. 1.10-R todo tag marks things to do with rendering.
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@@ -39,7 +39,6 @@ import appeng.api.networking.events.MENetworkEventSubscribe;
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import appeng.api.networking.events.MENetworkPowerStatusChange;
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import appeng.api.parts.IPartCollisionHelper;
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import appeng.api.util.AEPartLocation;
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import appeng.client.texture.CableBusTextures;
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import appeng.me.GridAccessException;
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import appeng.parts.AEBasePart;
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import appeng.util.Platform;
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@@ -300,27 +299,6 @@ public abstract class AbstractPartReporting extends AEBasePart implements IPartM
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return this.spin;
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}
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/**
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* The texture used for the bright front layer.
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*
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* The final texture can overlap any of the the texture in no particular order.
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*/
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public abstract CableBusTextures getFrontBright();
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/**
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* The texture used for the colored (medium) front layer.
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*
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* The final texture can overlap any of the the texture in no particular order.
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*/
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public abstract CableBusTextures getFrontColored();
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/**
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* The texture used for the dark front layer.
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*
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* The final texture can overlap any of the the texture in no particular order.
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*/
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public abstract CableBusTextures getFrontDark();
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/**
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* Should the part emit light. This actually only affects the light level, light source use a level of 15 and non
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* light source 9.
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