Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425
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@@ -449,6 +449,12 @@ public class PartPlacement
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@SubscribeEvent
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@SubscribeEvent
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public void playerInteract( final PlayerInteractEvent event )
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public void playerInteract( final PlayerInteractEvent event )
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{
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{
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// Only handle the main hand event
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if( event.getHand() != EnumHand.MAIN_HAND )
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{
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return;
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}
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if( event instanceof PlayerInteractEvent.RightClickEmpty && event.getEntityPlayer().worldObj.isRemote )
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if( event instanceof PlayerInteractEvent.RightClickEmpty && event.getEntityPlayer().worldObj.isRemote )
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{
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{
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// re-check to see if this event was already channeled, cause these two events are really stupid...
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// re-check to see if this event was already channeled, cause these two events are really stupid...
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@@ -482,7 +488,7 @@ public class PartPlacement
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}
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}
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}
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}
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}
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}
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else if( event instanceof PlayerInteractEvent.RightClickBlock && event.getEntityPlayer().worldObj.isRemote )
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else if( event instanceof PlayerInteractEvent.RightClickBlock && !event.getEntityPlayer().worldObj.isRemote )
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{
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{
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if( this.placing.get() != null )
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if( this.placing.get() != null )
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{
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{
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