Reduce scope of variables
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@@ -818,17 +818,17 @@ public abstract class AEBaseGui extends GuiContainer
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float par2 = aes.yDisplayPosition;
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float par3 = uv_x * 16;
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float par4 = uv_y * 16;
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float par5 = 16;
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float par6 = 16;
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Tessellator tessellator = Tessellator.getInstance();
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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float f = 0.00390625F;
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float f1 = 0.00390625F;
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worldrenderer.startDrawingQuads();
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worldrenderer.setColorRGBA_F( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() );
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float f1 = 0.00390625F;
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float f = 0.00390625F;
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float par6 = 16;
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worldrenderer.addVertexWithUV( par1 + 0, par2 + par6, this.zLevel, ( par3 + 0 ) * f, ( par4 + par6 ) * f1 );
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float par5 = 16;
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worldrenderer.addVertexWithUV( par1 + par5, par2 + par6, this.zLevel, ( par3 + par5 ) * f, ( par4 + par6 ) * f1 );
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worldrenderer.addVertexWithUV( par1 + par5, par2 + 0, this.zLevel, ( par3 + par5 ) * f, ( par4 + 0 ) * f1 );
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worldrenderer.addVertexWithUV( par1 + 0, par2 + 0, this.zLevel, ( par3 + 0 ) * f, ( par4 + 0 ) * f1 );
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