Reduce scope of variables
This commit is contained in:
@@ -59,9 +59,6 @@ public class GuiVibrationChamber extends AEBaseGui
|
||||
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
|
||||
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
|
||||
|
||||
int k = 25;
|
||||
int l = -15;
|
||||
|
||||
this.pb.setFullMsg( this.cvc.aePerTick * this.cvc.getCurrentProgress() / 100 + " AE/t" );
|
||||
|
||||
if( this.cvc.getCurrentProgress() > 0 )
|
||||
@@ -69,6 +66,8 @@ public class GuiVibrationChamber extends AEBaseGui
|
||||
int i1 = this.cvc.getCurrentProgress();
|
||||
this.bindTexture( "guis/vibchamber.png" );
|
||||
GL11.glColor3f( 1, 1, 1 );
|
||||
int l = -15;
|
||||
int k = 25;
|
||||
this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user