Reduce scope of variables
This commit is contained in:
@@ -59,7 +59,6 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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@Override
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public boolean renderInWorld( B blk, IBlockAccess w, BlockPos pos, ModelGenerator renderer )
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{
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IAESprite theIcon = null;
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boolean formed = false;
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boolean emitsLight = false;
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@@ -71,7 +70,7 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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}
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boolean isMonitor = blk.getClass() == BlockCraftingMonitor.class;
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theIcon = renderer.getIcon( w.getBlockState( pos ) )[EnumFacing.SOUTH.ordinal()];// blk.getIcon( AEPartLocation.SOUTH.ordinal(), meta | ( formed ? 8 : 0 ) );
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IAESprite theIcon = renderer.getIcon( w.getBlockState( pos ) )[EnumFacing.SOUTH.ordinal()];
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int meta = 1;
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for( Block craftingBlock : AEApi.instance().definitions().blocks().craftingUnit().maybeBlock().asSet() )
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@@ -299,11 +298,10 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
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i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLong.getIcon() );
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}
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double width = 3.0 / 16.0;
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AEPartLocation dir = AEPartLocation.fromFacing( a );
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if( !( i.getBound( dir ) < 0.001 || i.getBound( dir ) > 15.999 ) )
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{
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double width = 3.0 / 16.0;
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switch( a )
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{
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case DOWN:
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@@ -63,11 +63,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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IAESprite[] icoSet = { imb.getIcon( EnumFacing.UP, imb.getDefaultState() ), ExtraBlockTextures.BlockPaint2.getIcon(), ExtraBlockTextures.BlockPaint3.getIcon() };
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int lumen = 14 << 20 | 14 << 4;
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int brightness = imb.getMixedBrightnessForBlock( world, pos );
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double offsetConstant = 0.001;
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EnumSet<EnumFacing> validSides = EnumSet.noneOf( EnumFacing.class );
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for( EnumFacing side : EnumFacing.VALUES )
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@@ -78,6 +75,8 @@ public class RenderBlockPaint extends BaseBlockRender<BlockPaint, TilePaint>
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}
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}
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double offsetConstant = 0.001;
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int lumen = 14 << 20 | 14 << 4;
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for( Splotch s : tp.getDots() )
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{
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if( !validSides.contains( s.side ) )
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@@ -85,7 +85,6 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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this.selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
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int offsetU = -4;
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int offsetV = 8;
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if( stat == 0 )
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{
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@@ -96,6 +95,7 @@ public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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renderer.setBrightness( b );
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renderer.setColorOpaque_I( 0xffffff );
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int offsetU = -4;
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FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
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if( forward == EnumFacing.EAST && ( up == EnumFacing.NORTH || up == EnumFacing.SOUTH ) )
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{
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@@ -117,8 +117,8 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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renderMax = 12.1f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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int bn = 15;
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renderer.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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int bn = 15;
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renderer.setBrightness( bn << 20 | bn << 4 );
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for( EnumFacing side : EnumFacing.VALUES )
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{
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@@ -145,8 +145,8 @@ public class RenderQNB extends BaseBlockRender<BlockQuantumBase, TileQuantumBrid
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renderMax = 16.01f / 16.0f;
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renderer.setRenderBounds( renderMin, renderMin, renderMin, renderMax, renderMax, renderMax );
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int bn = 15;
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renderer.setColorOpaque_F( 1.0F, 1.0F, 1.0F );
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int bn = 15;
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renderer.setBrightness( bn << 20 | bn << 4 );
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for( EnumFacing side : EnumFacing.VALUES )
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{
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@@ -46,18 +46,12 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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@Override
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public void renderInventory( AEBaseBlock blk, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
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{
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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@@ -65,6 +59,7 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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float singlePixel = 1.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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@@ -75,6 +70,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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blk.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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renderer.renderAllFaces = true;
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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this.renderInvBlock( EnumSet.allOf( AEPartLocation.class ), blk, is, 0xffffff, renderer );
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@@ -97,23 +96,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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{
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IOrientable te = ( (IOrientableBlock) block ).getOrientable( world, pos );
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float Point2 = 6.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float singlePixel = 1.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float renderTop = 10.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float top = 8.0f / 16.0f;
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float xOff = 0.0f;
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float yOff = 0.0f;
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float zOff = 0.0f;
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renderer.renderAllFaces = true;
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float zOff = 0.0f;
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float yOff = 0.0f;
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float xOff = 0.0f;
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if( te != null )
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{
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AEPartLocation forward = AEPartLocation.fromFacing( te.getUp() );
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@@ -122,10 +108,15 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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zOff = forward.zOffset * -( 4.0f / 16.0f );
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}
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float renderTop = 10.0f / 16.0f;
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float renderBottom = 5.0f / 16.0f;
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float Point12 = 9.0f / 16.0f;
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float Point3 = 7.0f / 16.0f;
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renderer.setRenderBounds( Point3 + xOff, renderBottom + yOff, Point3 + zOff, Point12 + xOff, renderTop + yOff, Point12 + zOff );
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super.renderInWorld( block, world, pos, renderer );
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int r = ( pos.getX() + pos.getY() + pos.getZ() ) % 2;
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float singlePixel = 1.0f / 16.0f;
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if( r == 0 )
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{
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renderer.setRenderBounds( Point3 + xOff, renderTop + yOff, Point3 + zOff, Point3 + singlePixel + xOff, renderTop + singlePixel + yOff, Point3 + singlePixel + zOff );
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@@ -145,6 +136,10 @@ public class RenderQuartzTorch extends BaseBlockRender<AEBaseBlock, AEBaseTile>
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block.getRendererInstance().setTemporaryRenderIcon( renderer.getIcon( Blocks.hopper.getDefaultState() )[0] );
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float top = 8.0f / 16.0f;
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float bottom = 7.0f / 16.0f;
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float Point13 = 10.0f / 16.0f;
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float Point2 = 6.0f / 16.0f;
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renderer.setRenderBounds( Point2 + xOff, bottom + yOff, Point2 + zOff, Point13 + xOff, top + yOff, Point3 + zOff );
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boolean out = renderer.renderStandardBlock( block, pos );
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@@ -59,10 +59,10 @@ public class RenderSpatialPylon extends BaseBlockRender<BlockSpatialPylon, TileS
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TileSpatialPylon sp = imb.getTileEntity( world, pos );
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int displayBits = ( sp == null ) ? 0 : sp.getDisplayBits();
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EnumFacing ori = null;//AEPartLocation.INTERNAL;
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if( displayBits != 0 )
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{
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EnumFacing ori = null;//AEPartLocation.INTERNAL;
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if( ( displayBits & TileSpatialPylon.DISPLAY_Z ) == TileSpatialPylon.DISPLAY_X )
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{
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ori = EnumFacing.EAST;
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