Reduce scope of variables

This commit is contained in:
thatsIch
2015-09-30 14:22:21 +02:00
parent dca09fe0a6
commit 059523f543
70 changed files with 151 additions and 199 deletions
@@ -59,7 +59,6 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
@Override
public boolean renderInWorld( B blk, IBlockAccess w, BlockPos pos, ModelGenerator renderer )
{
IAESprite theIcon = null;
boolean formed = false;
boolean emitsLight = false;
@@ -71,7 +70,7 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
}
boolean isMonitor = blk.getClass() == BlockCraftingMonitor.class;
theIcon = renderer.getIcon( w.getBlockState( pos ) )[EnumFacing.SOUTH.ordinal()];// blk.getIcon( AEPartLocation.SOUTH.ordinal(), meta | ( formed ? 8 : 0 ) );
IAESprite theIcon = renderer.getIcon( w.getBlockState( pos ) )[EnumFacing.SOUTH.ordinal()];
int meta = 1;
for( Block craftingBlock : AEApi.instance().definitions().blocks().craftingUnit().maybeBlock().asSet() )
@@ -299,11 +298,10 @@ public class RenderBlockCraftingCPU<B extends BlockCraftingUnit, T extends TileC
i.setTexture( ExtraBlockTextures.BlockCraftingUnitRingLong.getIcon() );
}
double width = 3.0 / 16.0;
AEPartLocation dir = AEPartLocation.fromFacing( a );
if( !( i.getBound( dir ) < 0.001 || i.getBound( dir ) > 15.999 ) )
{
double width = 3.0 / 16.0;
switch( a )
{
case DOWN: