Reduce scope of variables
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@@ -78,7 +78,6 @@ public class EnergyFx extends EntityBreakingFX
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float f11 = (float) ( this.prevPosX + ( this.posX - this.prevPosX ) * par2 - interpPosX );
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float f12 = (float) ( this.prevPosY + ( this.posY - this.prevPosY ) * par2 - interpPosY );
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float f13 = (float) ( this.prevPosZ + ( this.posZ - this.prevPosZ ) * par2 - interpPosZ );
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float f14 = 1.0F;
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int blkX = MathHelper.floor_double( this.posX );
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int blkY = MathHelper.floor_double( this.posY );
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@@ -86,6 +85,7 @@ public class EnergyFx extends EntityBreakingFX
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if( blkX == this.startBlkX && blkY == this.startBlkY && blkZ == this.startBlkZ )
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{
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float f14 = 1.0F;
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par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
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par1Tessellator.addVertexWithUV( f11 - par3 * f10 - par6 * f10, f12 - par4 * f10, f13 - par5 * f10 - par7 * f10, f7, f9 );
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par1Tessellator.addVertexWithUV( f11 - par3 * f10 + par6 * f10, f12 + par4 * f10, f13 - par5 * f10 + par7 * f10, f7, f8 );
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