Reduce scope of variables
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@@ -430,9 +430,7 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
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baseY += 7.0 / 16.0;
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double par10 = 0;
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// double par11 = 0;
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double Zero = 0;
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/*
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* double d5 = (double)TextureAtlasSprite.func_94209_e(); double d6 = (double)TextureAtlasSprite.func_94206_g(); double d7 =
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@@ -472,9 +470,6 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
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double var38 = baseX + 0.5D;
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double var40 = baseZ - 0.5D;
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double var42 = baseZ + 0.5D;
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double var44 = 0.0625D;
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double var422 = 0.1915D + 1.0 / 16.0;
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double TorchLen = 0.625D;
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double toff = 0.0d;
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@@ -490,12 +485,17 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
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}
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EnumFacing t = EnumFacing.UP;
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double TorchLen = 0.625D;
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double var44 = 0.0625D;
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double Zero = 0;
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double par10 = 0;
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var20, var22 );
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var20, var26 );
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var24, var26 );
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var24, var22 );
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double var422 = 0.1915D + 1.0 / 16.0;
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var24b, var22b );
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var24b, var26b );
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this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var20b, var26b );
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