Reduce scope of variables

This commit is contained in:
thatsIch
2015-09-30 14:22:21 +02:00
parent dca09fe0a6
commit 059523f543
70 changed files with 151 additions and 199 deletions
@@ -430,9 +430,7 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
baseY += 7.0 / 16.0;
double par10 = 0;
// double par11 = 0;
double Zero = 0;
/*
* double d5 = (double)TextureAtlasSprite.func_94209_e(); double d6 = (double)TextureAtlasSprite.func_94206_g(); double d7 =
@@ -472,9 +470,6 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
double var38 = baseX + 0.5D;
double var40 = baseZ - 0.5D;
double var42 = baseZ + 0.5D;
double var44 = 0.0625D;
double var422 = 0.1915D + 1.0 / 16.0;
double TorchLen = 0.625D;
double toff = 0.0d;
@@ -490,12 +485,17 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
}
EnumFacing t = EnumFacing.UP;
double TorchLen = 0.625D;
double var44 = 0.0625D;
double Zero = 0;
double par10 = 0;
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var20, var22 );
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var20, var26 );
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var24, var26 );
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + TorchLen - toff, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var24, var22 );
double var422 = 0.1915D + 1.0 / 16.0;
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) - var44, var24b, var22b );
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) + var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var24b, var26b );
this.addVertexWithUV(t,renderer, baseX + Zero * ( 1.0D - TorchLen ) - var44, baseY + var422, baseZ + par10 * ( 1.0D - TorchLen ) + var44, var20b, var26b );