Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -87,9 +87,9 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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private void dropTorch( final World w, final BlockPos pos )
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{
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final IBlockState prev = w.getBlockState( pos );
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w.destroyBlock( pos, true );
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//TODO 1.9.4 - markBlockForUpdate => ?
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w.markBlockForUpdate( pos );
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w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 );
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}
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@Override
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