Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -332,7 +332,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
return this.cb( w, pos ).activate( player, new Vec3d( hitX, hitY, hitZ ) );
return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
}
@Override