Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -332,7 +332,7 @@ public class BlockCableBus extends AEBaseTileBlock // implements
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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return this.cb( w, pos ).activate( player, new Vec3d( hitX, hitY, hitZ ) );
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return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
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}
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@Override
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