Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -25,6 +25,7 @@ import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@@ -43,8 +44,7 @@ public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICusto
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super( mat );
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this.setTileEntity( TileQuantumBridge.class );
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final float shave = 2.0f / 16.0f;
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//TODO 1.9.4 - setBlockBounds => ?
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this.setBlockBounds( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.boundingBox = new AxisAlignedBB( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
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this.setLightOpacity( 0 );
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this.setFullSize( this.setOpaque( false ) );
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this.setFeature( EnumSet.of( AEFeature.QuantumNetworkBridge ) );
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