Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -49,7 +49,7 @@ import appeng.parts.reporting.PartPatternTerminal;
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import appeng.parts.reporting.PartTerminal;
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public class GuIContainerListenerStatus extends GuICraftingCPU
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public class GuiCraftingStatus extends GuiCraftingCPU
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{
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private final ContainerCraftingStatus status;
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@@ -59,7 +59,7 @@ public class GuIContainerListenerStatus extends GuICraftingCPU
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private GuiBridge originalGui;
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private ItemStack myIcon = null;
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public GuIContainerListenerStatus( final InventoryPlayer inventoryPlayer, final ITerminalHost te )
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public GuiCraftingStatus( final InventoryPlayer inventoryPlayer, final ITerminalHost te )
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{
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super( new ContainerCraftingStatus( inventoryPlayer, te ) );
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