Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -46,8 +46,6 @@ public class VibrantFX extends Particle
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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this.particleMaxAge = (int) ( 20.0D / ( Math.random() * 0.8D + 0.1D ) );
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//TODO 1.9.4 - noClip => ?
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this.noClip = true;
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}
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@Override
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