Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -25,8 +25,9 @@ import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.common.config.Configuration;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class FacadeConfig extends Configuration
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@@ -48,8 +49,7 @@ public class FacadeConfig extends Configuration
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return false;
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}
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//TODO 1.9.4 - UniqueIdentifier => ResourceLocation ???
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final UniqueIdentifier blk = GameRegistry.findUniqueIdentifierFor( id );
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final ResourceLocation blk = Item.REGISTRY.getNameForObject( Item.getItemFromBlock( id ) );
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if( blk == null )
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{
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for( final Field f : Block.class.getFields() )
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@@ -69,8 +69,8 @@ public class FacadeConfig extends Configuration
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}
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else
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{
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final Matcher mod = this.replacementPattern.matcher( blk.modId );
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final Matcher name = this.replacementPattern.matcher( blk.name );
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final Matcher mod = this.replacementPattern.matcher( blk.getResourceDomain() );
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final Matcher name = this.replacementPattern.matcher( blk.getResourcePath() );
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return this.get( mod.replaceAll( "" ), name.replaceAll( "" ) + ( metadata == 0 ? "" : "." + metadata ), automatic ).getBoolean( automatic );
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}
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