Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -71,7 +71,7 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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@Override
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public EnumActionResult onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
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{
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return AEApi.instance().partHelper().placeBus( is, pos, side, player, world ) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
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return AEApi.instance().partHelper().placeBus( is, pos, side, player, hand, world ) ? EnumActionResult.SUCCESS : EnumActionResult.FAIL;
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}
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@Override
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@@ -169,10 +169,9 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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ds[0] = Item.getIdFromItem( l.getItem() );
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ds[1] = metadata;
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data.setIntArray( "x", ds );
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//TODO 1.9.4 - UniqueIdentifier => ResourceLocation ???
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final UniqueIdentifier ui = GameRegistry.findUniqueIdentifierFor( l.getItem() );
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data.setString( "modid", ui.modId );
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data.setString( "itemname", ui.name );
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final ResourceLocation ui = Item.REGISTRY.getNameForObject( l.getItem() );
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data.setString( "modid", ui.getResourceDomain() );
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data.setString( "itemname", ui.getResourcePath() );
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is.setTagCompound( data );
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return is;
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}
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