Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -124,7 +124,7 @@ public class ToolNetworkTool extends AEBaseItem implements IGuiItem, IAEWrench /
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if( Platform.isClient() )
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{
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NetworkHandler.instance.sendToServer( new PacketClick( pos, side, hitX, hitY, hitZ ) );
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NetworkHandler.instance.sendToServer( new PacketClick( pos, side, hitX, hitY, hitZ, hand ) );
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}
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return EnumActionResult.SUCCESS;
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}
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@@ -135,12 +135,10 @@ public class ToolNetworkTool extends AEBaseItem implements IGuiItem, IAEWrench /
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return true;
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}
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public boolean serverSideToolLogic( final ItemStack is, final EntityPlayer p, final World w, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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public boolean serverSideToolLogic( final ItemStack is, final EntityPlayer p, final EnumHand hand, final World w, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
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{
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if( side != null )
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{
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//TODO 1.9.4 - 2 hands! Just do something!
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final EnumHand hand = EnumHand.MAIN_HAND;
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if( !Platform.hasPermissions( new DimensionalCoord( w, pos ), p ) )
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{
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return false;
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