Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -226,8 +226,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
@Override
public ActionResult<ItemStack> onItemRightClick( final ItemStack item, final World w, final EntityPlayer p, final EnumHand hand )
{
//TODO 1.9.4 - getRayTraceResultFromPlayer => ?
final RayTraceResult target = this.getRayTraceResultFromPlayer( w, p, true );
final RayTraceResult target = this.rayTrace( w, p, true );
if( target == null )
{