Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -226,8 +226,7 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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@Override
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public ActionResult<ItemStack> onItemRightClick( final ItemStack item, final World w, final EntityPlayer p, final EnumHand hand )
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{
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//TODO 1.9.4 - getRayTraceResultFromPlayer => ?
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final RayTraceResult target = this.getRayTraceResultFromPlayer( w, p, true );
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final RayTraceResult target = this.rayTrace( w, p, true );
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if( target == null )
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{
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