Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
+36
View File
@@ -0,0 +1,36 @@
package appeng.loot;
import com.google.common.collect.FluentIterable;
import com.google.common.collect.Iterables;
import net.minecraft.item.ItemStack;
import net.minecraft.world.storage.loot.LootEntry;
import net.minecraft.world.storage.loot.LootEntryItem;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.LootTableList;
import net.minecraft.world.storage.loot.RandomValueRange;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraft.world.storage.loot.conditions.RandomChance;
import net.minecraft.world.storage.loot.functions.LootFunction;
import net.minecraft.world.storage.loot.functions.SetMetadata;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import appeng.api.AEApi;
import appeng.api.definitions.IMaterials;
public class ChestLoot
{
@SubscribeEvent
public void loadLootTable( LootTableLoadEvent event ){
if( event.getName() == LootTableList.CHESTS_ABANDONED_MINESHAFT )
{
//TODO 1.9.4 aftermath - All these loot quality, pools and stuff. Figure it out and balance it.
final IMaterials materials = AEApi.instance().definitions().materials();
event.getTable().addPool( new LootPool( ( ( FluentIterable<LootEntryItem> ) Iterables.transform( materials.certusQuartzCrystal().maybeStack( 1 ).asSet(), ( ItemStack itemstack ) -> new LootEntryItem( itemstack.getItem(), 2, 3, new LootFunction[]{ new SetMetadata(null, new RandomValueRange( itemstack.getItemDamage() ))}, new LootCondition[]{ new RandomChance( 1 ) }, "AE2 Crystal_" + itemstack.getItemDamage() ) ) ).toArray( LootEntryItem.class ), null, new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 Crystals" ) );
event.getTable().addPool( new LootPool( ( ( FluentIterable<LootEntryItem> ) Iterables.transform( materials.certusQuartzDust().maybeStack( 1 ).asSet(), ( ItemStack itemstack ) -> new LootEntryItem( itemstack.getItem(), 2, 3, new LootFunction[]{ new SetMetadata(null, new RandomValueRange( itemstack.getItemDamage() ))}, new LootCondition[]{ new RandomChance( 1 ) }, "AE2 Dust_" + itemstack.getItemDamage() ) ) ).toArray( LootEntryItem.class ), null, new RandomValueRange( 1, 4 ), new RandomValueRange( 0, 2 ), "AE2 Dusts" ) );
}
}
}