Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -26,6 +26,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
@@ -47,7 +48,7 @@ public interface ICableBusContainer
void onEntityCollision( Entity e );
boolean activate( EntityPlayer player, Vec3d vecFromPool );
boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool );
void onNeighborChanged();