Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -26,6 +26,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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@@ -47,7 +48,7 @@ public interface ICableBusContainer
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void onEntityCollision( Entity e );
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boolean activate( EntityPlayer player, Vec3d vecFromPool );
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boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool );
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void onNeighborChanged();
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