Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -349,7 +349,7 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
}
@Override
public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
{
if( !player.isSneaking() )
{
@@ -410,9 +410,6 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
@Override
public IAEItemStack injectItems( final IAEItemStack input, final Actionable type, final BaseActionSource src )
{
//TODO 1.9.4 - 2 hands! Just do something!
final EnumHand hand = EnumHand.MAIN_HAND;
if( this.blocked || input == null || input.getStackSize() <= 0 )
{
return input;
@@ -466,29 +463,29 @@ public class PartFormationPlane extends PartUpgradeable implements ICellContaine
if( side.xOffset == 0 && side.zOffset == 0 )
{
Worked = i.onItemUse( is, player, w, tePos.offset( side.getFacing() ), hand, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( is, player, w, tePos.offset( side.getFacing() ), null, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
}
if( !Worked && side.xOffset == 0 && side.zOffset == 0 )
{
Worked = i.onItemUse( is, player, w, tePos.offset( side.getFacing().getOpposite() ), hand, side.getFacing(), side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( is, player, w, tePos.offset( side.getFacing().getOpposite() ), null, side.getFacing(), side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
}
if( !Worked && side.yOffset == 0 )
{
Worked = i.onItemUse( is, player, w, tePos.offset( EnumFacing.DOWN ), hand, EnumFacing.UP, side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
Worked = i.onItemUse( is, player, w, tePos.offset( EnumFacing.DOWN ), null, EnumFacing.UP, side.xOffset, side.yOffset, side.zOffset ) == EnumActionResult.SUCCESS;
}
if( !Worked )
{
i.onItemUse( is, player, w, tePos, hand, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
i.onItemUse( is, player, w, tePos, null, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
}
maxStorage -= is.stackSize;
}
else
{
i.onItemUse( is, player, w, tePos, hand, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
i.onItemUse( is, player, w, tePos, null, side.getFacing().getOpposite(), side.xOffset, side.yOffset, side.zOffset );
maxStorage -= is.stackSize;
}
}