Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -32,6 +32,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
@@ -232,13 +233,13 @@ public class PartCableAnchor implements IPart
}
@Override
public boolean onActivate( final EntityPlayer player, final Vec3d pos )
public boolean onActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
{
return false;
}
@Override
public boolean onShiftActivate( final EntityPlayer player, final Vec3d pos )
public boolean onShiftActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
{
return false;
}
@@ -262,7 +263,7 @@ public class PartCableAnchor implements IPart
}
@Override
public void onPlacement( final EntityPlayer player, final ItemStack held, final AEPartLocation side )
public void onPlacement( final EntityPlayer player, final EnumHand hand, final ItemStack held, final AEPartLocation side )
{
}