Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -33,6 +33,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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@@ -200,7 +201,7 @@ public class PartInterface extends PartBasicState implements IGridTickable, ISto
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}
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@Override
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public boolean onPartActivate( final EntityPlayer p, final Vec3d pos )
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public boolean onPartActivate( final EntityPlayer p, final EnumHand hand, final Vec3d pos )
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{
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if( p.isSneaking() )
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{
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