Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -30,6 +30,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -226,9 +227,9 @@ public class PartToggleBus extends PartBasicState
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}
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@Override
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public void onPlacement( final EntityPlayer player, final ItemStack held, final AEPartLocation side )
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public void onPlacement( final EntityPlayer player, final EnumHand hand, final ItemStack held, final AEPartLocation side )
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{
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super.onPlacement( player, held, side );
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super.onPlacement( player, hand, held, side );
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this.getOuterProxy().setOwner( player );
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}
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