Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -160,11 +160,8 @@ public abstract class AbstractPartMonitor extends AbstractPartDisplay implements
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}
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@Override
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public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
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{
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//TODO 1.9.4 - 2 hands! Just do something!
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final EnumHand hand = EnumHand.MAIN_HAND;
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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if( Platform.isClient() )
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{
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return true;
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