Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -25,6 +25,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.Vec3d;
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import appeng.api.config.Settings;
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@@ -110,9 +111,9 @@ public abstract class AbstractPartTerminal extends AbstractPartDisplay implement
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}
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@Override
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public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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if( !super.onPartActivate( player, pos ) )
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if( !super.onPartActivate( player, hand, pos ) )
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{
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if( !player.isSneaking() )
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{
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