Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -21,6 +21,7 @@ package appeng.parts.reporting;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.Vec3d;
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import appeng.client.texture.CableBusTextures;
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@@ -40,9 +41,9 @@ public class PartInterfaceTerminal extends AbstractPartDisplay
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}
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@Override
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public boolean onPartActivate( final EntityPlayer player, final Vec3d pos )
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public boolean onPartActivate( final EntityPlayer player, final EnumHand hand, final Vec3d pos )
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{
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if( !super.onPartActivate( player, pos ) )
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if( !super.onPartActivate( player, hand, pos ) )
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{
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if( !player.isSneaking() )
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{
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