Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -40,8 +40,8 @@ import com.google.common.collect.HashMultimap;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.LoaderState;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import appeng.api.AEApi;
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import appeng.api.definitions.IBlocks;
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@@ -118,11 +118,10 @@ public class RecipeHandler implements IRecipeHandler
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{
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Preconditions.checkNotNull( is );
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//TODO 1.9.4 - UniqueIdentifier => ResourceLocation
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final UniqueIdentifier id = GameRegistry.findUniqueIdentifierFor( is.getItem() );
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String realName = id.modId + ':' + id.name;
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final ResourceLocation id = Item.REGISTRY.getNameForObject( is.getItem() );
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String realName = id.toString();
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if( !id.modId.equals( AppEng.MOD_ID ) && !id.modId.equals( "minecraft" ) )
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if( !id.getResourceDomain().equals( AppEng.MOD_ID ) && !id.getResourceDomain().equals( "minecraft" ) )
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{
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throw new RecipeError( "Not applicable for website" );
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}
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