Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
+12 -2
View File
@@ -74,6 +74,8 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
private EnumFacing forward = null;
private EnumFacing up = null;
private IBlockState state;
@Override
public boolean shouldRefresh( final World world, final BlockPos pos, final IBlockState oldState, final IBlockState newSate )
{
@@ -113,6 +115,15 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
return src.stack( 1 );
}
@Nonnull
public IBlockState getBlockState(){
if( state == null )
{
state = worldObj.getBlockState( getPos() );
}
return state;
}
/**
* for dormant chunk cache.
*/
@@ -299,8 +310,7 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
if( this.worldObj != null )
{
AELog.blockUpdate( this.pos, this );
//TODO 1.9.4 - markBlockForUpdate => ?
this.worldObj.markBlockForUpdate( this.pos );
this.worldObj.notifyBlockUpdate( this.pos, getBlockState(), getBlockState(), 3 );
}
}
}
@@ -30,6 +30,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -240,9 +241,9 @@ public class TileCableBus extends AEBaseTile implements AEMultiTile, ICustomColl
}
@Override
public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player )
public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player, final EnumHand hand )
{
return this.getCableBus().addPart( is, side, player );
return this.getCableBus().addPart( is, side, player, hand );
}
@Override